Abstract
In this paper we present a trial of development of handheld AR supporting two interaction techniques based on the understanding that both real and virtual objects should be compatible in manipulation. One is the ability to contact virtual objects by user’s finger, as well as to physical objects in the real world. The virtual objects change their position, shape, and/or other graphical features according to his/her manipulation. The other technique we discuss in the paper concerns pseudo manipulation of virtual objects. The motion such as shake and tilt to a handheld device causes a certain effect to the virtual objects in the AR content.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
F. Zhou, H. B. L. Duh, and M. Billinghurst, “Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR,” Proceedings of the IEEE International Symposium on Mixed Reality and Augmented Reality (ISMAR2008), 2008.
K. L. Kroeker, “Mainstreaming Augmented Reality,” Communications of the ACM, Vol. 53, No. 7, 2010, pp.19–21.
M. Billinghurst, H. Kato, and I. Poupyrev, “Tangible Augmented Reality,” Proceeding of SIGGRAPH Asia ’08, 2008.
J. Neubert, J. Pretlove and T. Drummond, “Semi-Autonomous Generation of Appearance-based Edge Models from Image Sequences,” Proceedings of the IEEE International Symposium on Mixed Reality and Augmented Reality (ISMAR2007), 2007.
D. Wagner, G. Reitmayr, A. Mulloni, T. Drummond, and D. Schmalstieg, “Real-Time Detection and Tracking for Augmented Reality on Mobile Phones,” IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 3, May/June 2010, 355–368.
G. Klein and D. Murray, “Parallel Tracking and Mapping on a Camera Phone,” Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR2009), 2009.
J. Herling and W. Broll, “An Adaptive Training-free Feature Tracker for Mobile Phones,” Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST2010), 2010.
J. Caarls, P. Jonker, Y. Kolstee, J. Rotteveel, and W. van Eck, “Augmented Reality for Art, Design and Cultural Heritage - System Design and Evaluation,” EURASIP Journal on Image and Video Processing, Vol. 2009, Article ID 716160, 2009.
S. J. Vaughan-Nichols, “Augmeted Reality: No Longer a Novelty,” IEEE Computer, Vol. 42, No. 12, 2009, pp.19–22.
S. Asai and M. Hirakawa, “Dual Face Interaction in Handheld Augmented Reality Environments,” Proceedings of IEEE International Symposium on Multimedia, 2009.
G. A. Lee, M. Billinghurst, and G. J. Kim, “Occlusion based Interaction Methods for Tangible Augmented Reality Environments,” Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI ’04), 2004.
G. Heidemann, I. Bax, and H. Bekel, “Multimodal Interaction in an Augmented Reality Scenario,” Proceedings of Sixth International Conference on Multimodal Interfaces (ICMI 04), 2004.
Y. Kojima, Y. Yasumuro, H. Sasaki, I. Kanaya, O. Oshiro, T. Kuroda, Y. Manabe, and K. Chihara, “Hand Manipulation of Virtual Objects in Wearable Augmented Reality,” Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM’01), 2001.
A. D. Cheok, N. W. C. Edmund, and A. W. Eng, “Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and Surfaces in Physical Space,” Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR’02), 2002.
V. Buchmann, S. Violich, M. Billinghurst, and A. Cockburn, “FingARtips – Gesture Based Direct Manipulation in Augmented Reality,” Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE ’04), 2004.
J. Park, “Augmented Reality based Re-formable Mock-up for Design Evaluation,” Proceedings of International Symposium on Ubiquitous Virtual Reality (ISUVR2008), 2008.
G. A. Lee, C. Nelles, M. Billinghurst, and G. J. Kim, “Immersive Authoring of Tangible Augmented Reality Applications,” Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR2004), 2004.
P. Song, H. Yu, and S. Winkler, “Vision-based 3D Finger Interactions for Mixed Reality Games with Physics Simulation,” Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI2008), 2008.
A. D. Cheok, S. W. Fong, K. H. Goh, X. Yang, W. Liu, and F. Farzbiz, “Human Packman: A Sensing-based Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction,” Proceedings of the 2nd Workshop on Network and System Support for Games (NetGame’03), 2003.
K. Dorfmüller-Ulhaas and D. Schmalstieg, “Finger Tracking for Interaction in Augmented Environments,” Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR’01), 2001.
D. Molyneaux and H. Gellersen, “Projected Interfaces: Enabling Serendipitous Interaction with Smart Tangible Objects,” Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI’09), 2009.
S. Henderson and S. Feiner, “Opportunistic Tangible User Interfaces for Augmented Reality,” IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 1, January/February 2010, pp. 4–16.
D. Zhang, Y. Shen, S. K. Ong, and A. Y. C. Nee, “An Affordable Augmented Reality based Rehabilitation System for Hand Motions,” Proceedings of 2010 International Conference on Cyberworlds, 2010.
A. Anagnostopoulos and A. Pnevmatikakis, “A Realtime Mixed Reality System for Seamless Interaction between Real and Virtual Objects,” Proceedings of Third International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA’08), 2008.
T. N. Hoang, S. R. Porter, and B. H. Thomas, “Augmenting Image Plane AR 3D Interactions for Wearable Computers,” Proceedings of Tenth Australasian User Interface Conference (AUIC2009), 2009.
M. Koelsch, R. Bane, T. Höllerer, and M. Turk, “Multimodal Interaction with a Wearable Augmented Reality System,” IEEE Computer Graphics and Applications, Volume 26, Issue 3, May/June 2006.
H. Seichter, R. Grasset, J. Looser, and M. Billinghurst, “Multitouch Interaction for Tangible User Interfaces,” Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR2009), 2009.
J. Looser, R. Grasset, and M. Billinghurst, “A 3D Flexible and Tangible Magic Lens in Augmented Reality,” Proceedings of 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR2007), 2007.
S. White, D. Feng, and S. Feiner, “Interaction and Presentation Techniques for Shake Menus in Tangible Augmented Reality,” Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR2009), 2009.
G. Bianchi, C. Jung, B. Knoerlein, G. Székely, and M. Harders, “High-Fidelity Visuo-Haptic Interaction with Virtual Objects in Multi-Modal AR Systems,” Proceedings of IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR2006), 2006.
D. Calife, J. L. Bernardes, Jr., and R. Tori, “Robot Arena: An Augmented Reality Platform for Game Development,” ACM Computers in Entertainment, Vo. 7, Article 11, 2009.
H. Kobayashi, T. Osaki, T. Okuyama, J. Gramm, A. Ishino, and A. Shinohara, “Development of an Interactive Augmented Environment and Its Application to Autonomous Learning for Quadruped Robots,” IEICE Transactions on Information and Systems, Vol. E92, No. 9, 2009, pp.1752–1761.
T. Harviainen, O. Korkalo, and C. Woodward, “Camera-based Interactions for Augmented Reality,” Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE2009), 2009.
O. Oda, L. J. Lister, S. White, and S. Feiner. “Developing an Augmented Reality Racing Game,” Proceedings of the Second International Conference on Intelligent Technologies for Interactive Entertainment (ICST INTETAIN2008), 2008.
C. Bichlmeier, F. Wimmer, S. M. Heining, and N. Navab, “Contextual Anatomic Mimesis: Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality,” Proceedings of 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR2007), 2007.
A. Henrysson, J. Marshall, and M. Billinghurst, “Experiments in 3D Interaction for Mobile Phone AR,” Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE 2007), 2007.
B. K. Seo, J. Choi, J. H. Han, H. Park, and J. I. Park, “One-Handed Interaction with Augmented Virtual Objects on Mobile Devices,” Proceedings of ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCIA 08), 2008.
C. Ludwig and C. Reimann, “Augmented Reality: Information at Focus,” C-LAB Report, Vol. 4, No. 1, 2005.
A. Henrysson and M. Billinghurst, “Using a Mobile Phone for 6 DOF Mesh Editing,” Proceedings of the 7th ACM SIGCHI New Zealand Chapter’s International Conference on Computer-Human Interaction (CHINZ2007), 2007.
A. Henrysson, M. Billinghurst, and M. Ollila, “Face to Face Collaborative AR on Mobile Phones,” Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005.
S. Bucolo, M. Billinghurst, and D. Sickinger, “User Experiences with Mobile Phone Camera Game Interfaces,” Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia (MUM2005), 2005.
A. Joshi and P. Rheingans, “Illustration-Inspired Techniques for Visualizing Time-Varying Data,” Proceedings of IEEE Visualization, 2005.
A. Joshi, J. Caban, P. Rheingans, and L. Sparling, “Case Study on Visualizing Hurricanes Using Illustration-Inspired Techniques,” IEEE Transactions on Visualization and Computer Graphics, Vol. 15, No. 5, September/October, 2009, pp. 709–718.
M. Hirakawa, “Going Beyond Completeness in Information Retrieval,” International Journal of Computational Science and Engineering, Vol. 5, No.2, 2010, pp. 110–117.
Acknowledgments
This research was funded in part by Shimane Industrial Promotion Foundation.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer Science+Business Media, LLC
About this chapter
Cite this chapter
Hirakawa, M., Asai, S., Sakata, K., Kanagu, S., Sota, Y., Koyama, K. (2011). Enhancing Interactivity in Handheld AR Environments. In: Furht, B. (eds) Handbook of Augmented Reality. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-0064-6_12
Download citation
DOI: https://doi.org/10.1007/978-1-4614-0064-6_12
Published:
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4614-0063-9
Online ISBN: 978-1-4614-0064-6
eBook Packages: Computer ScienceComputer Science (R0)