On a Multistage Game of Manpower Planning: Personnel Management vs. Frustrated Employees
We consider a discrete-time pull-type manpower system, where the management’s decisions, by generating frustration, can change both the requirements and the flows of personnel between grades. An adaptive optimization problem is formulated, which is based on a multistage game situation between personnel management and frustrated employees. The personnel management is the dynamic leader. It is assumed that the frustrated employees know the leader’s strategy and make their decisions (leave or stay) based on future career prospects. This reaction behaviour is known to the leader who optimizes his choice. A simple dynamic programming argument will solve the problem.