Abstract
The goal of the C—MU/UCI World Modelers Project [Carbonell (this volume)] is to develop an integrated model of learning in a complex, reactive environment — in particular, a simulated physical world that contains three—dimensional objects. Within this framework, we are designing cognitive architectures within which to cast our theories of learning, and in this paper we outline one such architecture. The paper is organized around four types of learning that we believe are central to dealing with reactive environments — the formation of object concepts, the acquisition of procedures, the construction of cognitive maps, and the discovery of problem solving heuristics. In each case, we discuss issues of representation and performance in addition to problems of learning.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1986 Kluwer Academic Publishers
About this chapter
Cite this chapter
Langley, P., Kibler, D., Granger, R. (1986). Components of Learning in a Reactive Environment. In: Machine Learning. The Kluwer International Series in Engineering and Computer Science, vol 12. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-2279-5_37
Download citation
DOI: https://doi.org/10.1007/978-1-4613-2279-5_37
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4612-9406-1
Online ISBN: 978-1-4613-2279-5
eBook Packages: Springer Book Archive