Abstract
In this section we describe the results of experiments on three tasks: the Eight Puzzle, Tic-Tac-Toe, and computer configuration (a part of the R1 expert-system implemented in Soar (Rosenbloom, Laird, McDermott, Newell, & Orciuch, 1984)). These tasks exhibit: (1) speed ups with practice; (2) within-trial transfer of learning; (3) across-task transfer of learning; (4) strategy acquisition (the learning of paths through search spaces); (5) knowledge acquisition in a knowledge-intensive system; and (6) learning of qualitatively different aspects of behavior. We conclude this section with a discussion of how chunking sometimes builds over-general productions.
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© 1986 Kluwer Academic Publishers
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Laird, J., Rosenbloom, P., Newell, A. (1986). Demonstration. In: Universal Subgoaling and Chunking. The Kluwer International Series in Engineering and Computer Science, vol 11. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-2277-1_17
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DOI: https://doi.org/10.1007/978-1-4613-2277-1_17
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4612-9405-4
Online ISBN: 978-1-4613-2277-1
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