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Machine Learning

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Rule-Based Programming

Part of the book series: The Kluwer International Series in Engineering and Computer Science ((SECS,volume 369))

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Abstract

The model of learning used here is acquiring and developing a hierarchical structure from a set of instances. The hierarchy that is realized is a lattice. The learning sequence is:

  1. 1.

    From a set of learning instances construct descriptions of the objects to be learned.

  2. 2.

    Abstracting from the learned objects, generate new objects that subsume the given objects.

  3. 3.

    Build an inheritance lattice that includes all of the objects — both the learning instances and the objects abstracted from them.

  4. 4.

    Learn new objects and refine the inheritance lattice to include these objects.

Dr. Dale Parson of Lucent Technologies recommended that we include some discussion — and examples — of machine learning. He has a draft of a more ambitious learning program. He can be reached at dale@aloft.att.com.

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© 1996 AT&T Bell Laboratories

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Kowalski, T.J., Levy, L.S. (1996). Machine Learning. In: Kowalski, T.J., Levy, L.S. (eds) Rule-Based Programming. The Kluwer International Series in Engineering and Computer Science, vol 369. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-1435-6_7

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  • DOI: https://doi.org/10.1007/978-1-4613-1435-6_7

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4612-8624-0

  • Online ISBN: 978-1-4613-1435-6

  • eBook Packages: Springer Book Archive

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