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Graphics Programming

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Mathematical Computing
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Abstract

In this chapter we discuss programming techniques involved in producing graphic images for mathematical objects, such as curves and surfaces. We will also examine the plot structures, PLOT and PLOT3D, that Maple uses to render these images on plot devices such as the monitor screens or printers.

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© 2002 Springer Science+Business Media New York

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Betounes, D., Redfern, M. (2002). Graphics Programming. In: Mathematical Computing. Springer, New York, NY. https://doi.org/10.1007/978-1-4613-0067-0_7

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  • DOI: https://doi.org/10.1007/978-1-4613-0067-0_7

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4612-6548-1

  • Online ISBN: 978-1-4613-0067-0

  • eBook Packages: Springer Book Archive

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