Abstract
In this chapter we discuss programming techniques involved in producing graphic images for mathematical objects, such as curves and surfaces. We will also examine the plot structures, PLOT and PLOT3D, that Maple uses to render these images on plot devices such as the monitor screens or printers.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer Science+Business Media New York
About this chapter
Cite this chapter
Betounes, D., Redfern, M. (2002). Graphics Programming. In: Mathematical Computing. Springer, New York, NY. https://doi.org/10.1007/978-1-4613-0067-0_7
Download citation
DOI: https://doi.org/10.1007/978-1-4613-0067-0_7
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4612-6548-1
Online ISBN: 978-1-4613-0067-0
eBook Packages: Springer Book Archive