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An Example of the Solution of an Inexact Problem (Chess)

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Computers in Chess

Part of the book series: Symbolic Computation ((1064))

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Abstract

We have set forth the general postulates on which the solution of an inexact problem should be based. We shall illustrate their application by a concrete example—the development of a chess-playing program for an electronic computer. Chess, as we have already noted, is a typical inexact game—a model of a multi-level control system with a single information processor.

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© 1984 Springer-Verlag New York Inc.

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Botvinnik, M.M. (1984). An Example of the Solution of an Inexact Problem (Chess). In: Computers in Chess. Symbolic Computation. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-5204-7_4

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  • DOI: https://doi.org/10.1007/978-1-4612-5204-7_4

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4612-9736-9

  • Online ISBN: 978-1-4612-5204-7

  • eBook Packages: Springer Book Archive

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