Abstract
We have set forth the general postulates on which the solution of an inexact problem should be based. We shall illustrate their application by a concrete example—the development of a chess-playing program for an electronic computer. Chess, as we have already noted, is a typical inexact game—a model of a multi-level control system with a single information processor.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1984 Springer-Verlag New York Inc.
About this chapter
Cite this chapter
Botvinnik, M.M. (1984). An Example of the Solution of an Inexact Problem (Chess). In: Computers in Chess. Symbolic Computation. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-5204-7_4
Download citation
DOI: https://doi.org/10.1007/978-1-4612-5204-7_4
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4612-9736-9
Online ISBN: 978-1-4612-5204-7
eBook Packages: Springer Book Archive