Procedures and Variables

  • Kenneth L. Bowles
  • Stephen D. Franklin
  • Dennis J. Volper

Abstract

This chapter shows how to subdivide a program into primitive action units called “procedures”, and how to give names that you designate to computer memory locations where data can be stored, called “variables”.

Keywords

Hexagonal Prefix Editing 

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Copyright information

© SPringer-Verlag New York Inc. 1984

Authors and Affiliations

  • Kenneth L. Bowles
    • 1
  • Stephen D. Franklin
    • 2
  • Dennis J. Volper
    • 2
  1. 1.TeleSoftSan DiegoUSA
  2. 2.Department of Computer ScienceUniversity of CaliforniaIrvineUSA

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