Skip to main content

Pursuit Games with Costly Information: Application to the ASW Helicopter Versus Submarine Game

  • Conference paper
New Trends in Dynamic Games and Applications

Part of the book series: Annals of the International Society of Dynamic Games ((AISDG,volume 3))

Abstract

This paper deals with an application of game theory to a problem of an ASW (Anti Submarine Warfare) helicopter versus a submarine pursuit game: the helicopter (the pursuer) tries to reach, with respect to duration constraints (autonomy), a relative location to the submarine close enough to deliver a weapon; the submarine (the evader) maneuvers in order to escape to a secure position. Under realistic assumptions, the game therefore consists of a two-player pursuit game, in which each player gets information about the other one only at discrete dates (corresponding to helicopter dipping stations), these dates being chosen by the pursuer. Furthermore, information access is costly for the helicopter due to the intrinsic duration of a dipping station. Then the pursuit game is characterized by the fact that the pursuer suffers some penalty when he wants to obtain information about the position of the evader, and the evader remains blind except when the pursuer takes information.

Theoretical aspects of this problem have been previously treated. Assuming order one dynamics for both players, and a limited capture zone, the Pontrjagin approach yields an explicit formula for the sets of initial states which the pursuer can capture in at most (i.e. in the worst case) a given number of stages. An explicit formula can also be deduced when the pursuer aims at minimizing the duration of the games.

Performance evaluations of different dynamic games strategies arc presented, achieved within realistic environment (via a high level of realism in computer simulation), which illustrate the interest of games techniques for various applications in the tactical domain, and suggest some deeper exploration.

This research was sponsored by Direction des Recherches, Etudes et Techniques, FRANCE

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. A.A. Melikian, “On minimal observations in a game of encounter”, PMM, vol 31 (3), 1973, 426–433.

    MathSciNet  Google Scholar 

  2. P. Bernhard, J.M. Nicolas, O. Pourtallier, Pursuit evasion game with costly information, two approaches, Proceeding of the 5th symposium on differential games and applications, Grimentz, July 1992.

    Google Scholar 

  3. P. Bernhard, O. Pourtallier, Pursuit evasion game with costly information, Dynamics and Control, Vol 4, N 4, October 1994, 365–382.

    Article  MathSciNet  MATH  Google Scholar 

  4. P. Bernhard, G. Tomski, Une construction retrograde dans les jeux differentiels qualitatifs et application a la regulation, RAIRO, (J 16 ), 1982, 71–84.

    MathSciNet  MATH  Google Scholar 

  5. T. Gach, Y. Lagoude, D. Neveu and M.Revol, A tool for dipping sonar system evaluation, Undersea Defence Technology 1991 Proceedings (UDT091), Paris, 1991.

    Google Scholar 

  6. V. Laporte, J.M. Nicolas, P. Bernhard, About the resolution of discrete pursuit games and its applications to naval warfare, Proceeding of the 4th symposium on differential games and applications, Helsinki, July 1990.

    Google Scholar 

  7. G.J Olsder, O. Pourtallier, Optimal selection of observation times in a costly information game, Annals of the International Society of Dynamic Games, N2, 1995.

    Google Scholar 

  8. N.L. Pontrjagin, Linear differential games, I and II, Soviet Math. Doklady, 8, 1968.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1995 Birkhäuser Boston

About this paper

Cite this paper

Neveu, D., Pignon, J.P., Raimondo, A., Nicolas, J.M., Pourtallier, O. (1995). Pursuit Games with Costly Information: Application to the ASW Helicopter Versus Submarine Game. In: Olsder, G.J. (eds) New Trends in Dynamic Games and Applications. Annals of the International Society of Dynamic Games, vol 3. Birkhäuser Boston. https://doi.org/10.1007/978-1-4612-4274-1_12

Download citation

  • DOI: https://doi.org/10.1007/978-1-4612-4274-1_12

  • Publisher Name: Birkhäuser Boston

  • Print ISBN: 978-1-4612-8719-3

  • Online ISBN: 978-1-4612-4274-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics