Abstract
Designing is different from problem solving, though to design one must solve problems. Designs are not always works of art, though designing demands the exercise of creativity. And though the artifacts of engineers and of architects stand alone, ideally expressing something akin to an organic unity, most designs are the productions of groups of individuals with different interests and responsibilities. Our premise in researching design theory and methods is that the nature of designing requires an interdisciplinary approach.
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References
Gross, Mark, Ervin, S., Anderson, J., and Fleisher, A., “Constraints: Knowledge Representation in Design.” Design Studies, Vol. 9, No. 3, July 1988.
Purcell, Patrick, “Computer Environments for Design and Designers,” Ibid.
Habraken, John and Gross, M., “Concept Design Games,” Ibid.
Bucciarelli, Louis L., “An Ethnographic Perspective on Engineering Design,” Ibid.
Porter, William, “Notes on the Inner Logic of Designing: Two Thought Experiment,” Ibid.
Schon, Donald A., “Designing: Rules Types, and Worlds,” Ibid.
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© 1989 Springer-Verlag New York, Inc.
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Schon, D.A., Bucciarelli, L.L. (1989). Design Theory and Methods — An Interdisciplinary Approach. In: Newsome, S.L., Spillers, W.R., Finger, S. (eds) Design Theory ’88. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-3646-7_4
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DOI: https://doi.org/10.1007/978-1-4612-3646-7_4
Publisher Name: Springer, New York, NY
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