Abstract
One of the main problems in computer graphics is to solve the global illumination problem, which is given by a Fredholm integral equation of the second kind, called the radiance equation (REQ). In order to achieve realistic images, a very complex kernel of the integral equation, modelling all physical effects of light, must be considered. Due to this complexity Monte Carlo methods seem to be an appropriate approach to solve the REQ approximately. We show that replacing Monte Carlo by quasi-Monte Carlo in some steps of the algorithm results in a faster convergence
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© 1995 Springer-Verlag New York, Inc.
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Keller, A. (1995). A Quasi-Monte Carlo Algorithm for the Global Illumination Problem in the Radiosity Setting. In: Niederreiter, H., Shiue, P.JS. (eds) Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing. Lecture Notes in Statistics, vol 106. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-2552-2_15
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DOI: https://doi.org/10.1007/978-1-4612-2552-2_15
Publisher Name: Springer, New York, NY
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