Abstract
How do we reproduce a color image? That is what this chapter and the next are about: the various technologies we have at our disposal to recreate a color experience. None of these technologies is perfect. Perfection in this case means being able to generate a five-dimensional (three spatial dimensions, one spectral dimension, and time) datastream of several gigabaud1 that is indistinguishable from reality. Well, nobody has the technology to do that, at least not yet.
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References
Foley, James D., van Dam, Andries, Feiner, Steven K., and Hughes, John E. 1990. Computer Graphics, Principles and Practice, 2nd Ed. Reading, Massachusetts: Addison Wesley.
Bridgewater, Peter, and Woods, Gerald 1992. Halftone Effects. San Francisco: Chronicle Books.
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© 1997 Springer Science+Business Media New York
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Fortner, B., Meyer, T.E. (1997). Reproducing Colors—Fundamentals. In: Number by Colors. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-1892-0_7
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DOI: https://doi.org/10.1007/978-1-4612-1892-0_7
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4612-7327-1
Online ISBN: 978-1-4612-1892-0
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