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Reproducing Colors—Fundamentals

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Number by Colors
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Abstract

How do we reproduce a color image? That is what this chapter and the next are about: the various technologies we have at our disposal to recreate a color experience. None of these technologies is perfect. Perfection in this case means being able to generate a five-dimensional (three spatial dimensions, one spectral dimension, and time) datastream of several gigabaud1 that is indistinguishable from reality. Well, nobody has the technology to do that, at least not yet.

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References

  • Foley, James D., van Dam, Andries, Feiner, Steven K., and Hughes, John E. 1990. Computer Graphics, Principles and Practice, 2nd Ed. Reading, Massachusetts: Addison Wesley.

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  • Bridgewater, Peter, and Woods, Gerald 1992. Halftone Effects. San Francisco: Chronicle Books.

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© 1997 Springer Science+Business Media New York

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Fortner, B., Meyer, T.E. (1997). Reproducing Colors—Fundamentals. In: Number by Colors. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-1892-0_7

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  • DOI: https://doi.org/10.1007/978-1-4612-1892-0_7

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4612-7327-1

  • Online ISBN: 978-1-4612-1892-0

  • eBook Packages: Springer Book Archive

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