Abstract
The two-person differential simple pursuit game on the sphere is considered and the following problems are discussed. What is the fastest strategy for the pursuer? What does the Appolonius circle on the sphere look like? Is there universal pursuit strategy on the sphere? Can the evader avoid the collision with the pursuer? The well-known pursuit Π-strategy for the same game on the plane is extended to the sphere by two different ways. A variant of the extension is discussed, the differences between games on the plane and on the sphere are discovered, and the proofs of the properties of the strategy on the sphere are obtained.
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References
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Kovshov, A.M. (2000). Geodesic Parallel Pursuit Strategy in a Simple Motion Pursuit Game on the Sphere. In: Filar, J.A., Gaitsgory, V., Mizukami, K. (eds) Advances in Dynamic Games and Applications. Annals of the International Society of Dynamic Games, vol 5. Birkhäuser, Boston, MA. https://doi.org/10.1007/978-1-4612-1336-9_5
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DOI: https://doi.org/10.1007/978-1-4612-1336-9_5
Publisher Name: Birkhäuser, Boston, MA
Print ISBN: 978-1-4612-7100-0
Online ISBN: 978-1-4612-1336-9
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