Creating Interactive Art—Conceptual and Technological Considerations

  • Christa Sommerer
  • Laurent Mignonneau
Part of the Springer Series on Cultural Computing book series (SSCC)


This article describes how the authors have been using and developing media technology for art practice over the past twenty five years. Two examples of interactive prototypes that combine artistic concepts with technological experimentation are presented preceded by a short overview of the general context of collaborations in art and technology.


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Copyright information

© Springer-Verlag London Ltd., part of Springer Nature 2018

Authors and Affiliations

  • Christa Sommerer
    • 1
  • Laurent Mignonneau
    • 1
  1. 1.SydneyAustralia

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