Skip to main content

The Illusion and Simulation of Complex Motion

  • Chapter
  • First Online:
Explorations in Art and Technology

Part of the book series: Springer Series on Cultural Computing ((SSCC))

  • 1480 Accesses

Abstract

This article presents an artist’s insights into creating paintings and sculptures, suspended, on the wall and free standing and, sometimes, his experimentation with a computer. Discovering and exploring the analogies between art, science and philosophy have proved to be rewarding and have become as important to him as creating works of art.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 179.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 179.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Harris C (ed) (1999) Art and innovation: the xerox PARC artist-in-residence program. MIT Press, Cambridge, MA

    Google Scholar 

  • Ilgen F (1996) Virtual in reality—real in virtuality. In: Proceedings 2nd international symposium creativity and cognition, Loughborough, England, pp 278–279

    Google Scholar 

  • Ilgen F (2004) Art? no thing! analogies between art science and philosophy. PRO Foundation and Artists Bookworks, London

    Google Scholar 

  • Ilgen F (2014) Artist? the hypothesis of bodiness. Wasmuth Verlag, Germany

    Google Scholar 

  • Ilgen F (1993) Design as connection between thinking and acting. In: Proceedings 2nd international symposium creativity and cognition. England, Loughborough, pp 211–214

    Google Scholar 

  • Ilgen F (1997) CRAVE—Creative artistic virtual environment—Bedeutung der direkten Manipulation, on CD-Rom Texte zur virtuellen Ästhetik in Kunst und Kultur herausgegeben von Kai-Uwe Hemken. Arthistorical Institute of the Ruhr University Bochum and the VDG-Verlag und Datenbank für Geisteswissenschaften, Germany

    Google Scholar 

  • Tagore S (2015) Frontiers Reimagined—Tagore Foundation International, ISBN 978 88 317 2193, Palazzo Grimni, Venice, Italy, supported by the Ministero dei beni culturali attivà culturali e del turismo

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer-Verlag London Ltd., part of Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Ilgen, F. (2018). The Illusion and Simulation of Complex Motion. In: Explorations in Art and Technology. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-7367-0_25

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-7367-0_25

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-7366-3

  • Online ISBN: 978-1-4471-7367-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics