Theme: Research

  • Linda CandyEmail author
  • Ernest Edmonds
  • Fabrizio Poltronieri
Part of the Springer Series on Cultural Computing book series (SSCC)


This chapter discusses a practice based action research approach to the study of art and technology. Such research seeks to find an understanding of the creative process drawing on knowledge from other fields. We consider ways in which creative practice can be studied based upon methodologies from the social sciences and the Human Computer Interaction. Included is an account of how this was achieved in the COSTART (COmputer SupporT for ARTists) project, which was concerned with the nature of creative collaboration in digital art practice. The chapter describes the research approach, one that enabled the artists involved to take a significant role in the research rather than have them confined to being purely subjects of study. The core chapter is followed by nine contributions on the subject from artists and researchers.


  1. Avison DE, Wood-Harper AT (1991) Information systems development research: an exploration of ideas in practice. Comput J 34(2)CrossRefGoogle Scholar
  2. Boden MA (1990) The creative mind: myths and mechanisms. Weidenfeld and Nicolson, LondonGoogle Scholar
  3. Bruce M (1993) Case study method in design. Des Stud 14(4)Google Scholar
  4. Candy L (1995) The twin paths of research and design: reformulating the computer system development process. J Des Sci Technol 4(1):57–72 (Europia Productions)Google Scholar
  5. Candy L, Edmonds EA (1994) Artefacts and the designer’s process: implications for computer support to design. J Des Sci Technol 3(1):11–31Google Scholar
  6. Candy L, Edmonds EA (1996) Creative design of the lotus bicycle: implications for knowledge support systems research. Des Stud 17(1):71–90CrossRefGoogle Scholar
  7. Card SK, Moran TP, Newell A (1983) The psychology of human-computer interaction. Lawrence Erlbaum Associates, Hillsdale, New Jersey, LondonGoogle Scholar
  8. Carroll JM, Kellogg WA, Rosson MB (1991) The task-artifact cycle. In: Carroll JM (ed) Designing interaction: psychology at the human-computer interface. Cambridge University Press, New YorkGoogle Scholar
  9. Cohen H (1995) The robotic artist: aaron in living color. The Computer Museum, BostonGoogle Scholar
  10. Edmonds EA, Candy L (1999) Computation, interaction and imagination: into virtual space and back to reality. In Gero J, Maher M (eds) Proceedings computational models of creative design, pp. 19–31Google Scholar
  11. Gomringer E (1998) Manfred mohr-cubist in the computer age. In Algorithmic works (Manfred Mohr), Josef Albers Museum, Bottrop, pp 5–7Google Scholar
  12. Guindon R, Krasner H, Curtis B (1987) Cognitive processes in software design. In: Proceedings of the 2nd IFIP conference on human computer interaction- INTERACT’87, North-Holland, pp 383–388Google Scholar
  13. Lewin K (1951) Field theory in social science. Basic Books, New YorkGoogle Scholar
  14. Maccoby M (1991) The innovative mind at work. In: IEEE spectrum, pp 23–35CrossRefGoogle Scholar
  15. Marchionini G, Sibert J (1991 Oct) An agenda for human-computer interaction: science amd engineering serving human needs. SIGCHI Bull 23(4):17–32 (ACM Press, New York)Google Scholar
  16. Mumford E (1981) Participative system design: structure and method. Syst, Objectives, Solutions 1(1):5–19Google Scholar
  17. Norman D (1988) The psychology of everyday things. Basic Books, NYGoogle Scholar
  18. Suchman L (1987) Plans and situated actions. Cambridge University Press, CambridgeGoogle Scholar
  19. Ullman DG, Dietterich TG, Stauffer L (1988) A model of the mechanical design process based on empirical data. AI EDAM 2(1):33–52Google Scholar
  20. Warmington A (1980) Action research: its methods and its implications. J Appl Syst Anal 7Google Scholar
  21. Winograd T, Flores F (1986) Understanding computers and cognition: a new foundation for design. Ablex Publishing Corporation, Norwood, NJzbMATHGoogle Scholar

Copyright information

© Springer-Verlag London Ltd., part of Springer Nature 2018

Authors and Affiliations

  • Linda Candy
    • 1
    Email author
  • Ernest Edmonds
    • 2
  • Fabrizio Poltronieri
    • 3
  1. 1.Creativity and Cognition Studios (CCS)University of Technology SydneySydneyAustralia
  2. 2.Institute for Creative TechnologiesDe Montfort UniversityLeicesterUK
  3. 3.Institute for Creative TechnologiesDe Montfort UniversityLeicesterUK

Personalised recommendations