Theme: Environments

  • Ernest Edmonds
  • Linda CandyEmail author
  • Fabrizio Poltronieri
Part of the Springer Series on Cultural Computing book series (SSCC)


To be able to push the boundaries of digital art forms, it is often necessary to do the same for the technology. Systematic approaches that bring together the various disciplines, practices and resource suppliers are required. This implies creating environments in which digital artwork can be developed. But what kind of environment is appropriate for digital art? In art and technology, we need environments for building the technical environments needed for specific projects. The chapter reviews these issues, covering digital technologies for thinking, making, marking and controlling. Two particular developments are finally described: first the studio viewed as a research space and second living laboratories in public places, such as museums, where people can beta test interactive artworks. The core chapter is followed by seven contributions on the subject from artists, technologists and researchers.


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Copyright information

© Springer-Verlag London Ltd., part of Springer Nature 2018

Authors and Affiliations

  • Ernest Edmonds
    • 1
  • Linda Candy
    • 2
    Email author
  • Fabrizio Poltronieri
    • 3
  1. 1.Institute for Creative TechnologiesDe Montfort UniversityLeicesterUK
  2. 2.Creativity and Cognition Studios (CCS)University of Technology SydneySydneyAustralia
  3. 3.Institute for Creative TechnologiesDe Montfort UniversityLeicesterUK

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