Abstract
This chapter provides a comprehensive introduction to vectors. It covers 2D and 3D vectors, unit vectors, position vectors, Cartesian vectors, vector magnitude, vector products, and area calculations. It also shows how vectors are used in lighting calculations and back-face detection.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2017 Springer-Verlag London Ltd.
About this chapter
Cite this chapter
Vince, J. (2017). Vectors. In: Mathematics for Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-7336-6_7
Download citation
DOI: https://doi.org/10.1007/978-1-4471-7336-6_7
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-4471-7334-2
Online ISBN: 978-1-4471-7336-6
eBook Packages: Computer ScienceComputer Science (R0)