Abstract
In this chapter we investigate the foundations of curves and surface patches. This is a very large and complex subject and it will be impossible to delve too deeply. However, we can explore many of the ideas that are essential to understanding the mathematics behind 2D and 3D curves and how they are developed to produce surface patches. Once you have understood these ideas you will be able to read more advanced texts and develop a wider knowledge of the subject.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2017 Springer-Verlag London Ltd.
About this chapter
Cite this chapter
Vince, J. (2017). Curves and Patches. In: Mathematics for Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-7336-6_11
Download citation
DOI: https://doi.org/10.1007/978-1-4471-7336-6_11
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-4471-7334-2
Online ISBN: 978-1-4471-7336-6
eBook Packages: Computer ScienceComputer Science (R0)