Abstract
HCI issues now appear in the content of comics and comic books, signalling a greater awareness of HCI/UX concerns, terminology, and accomplishments, and shortcomings.
Originally, copyright © 2007 by Aaron Marcus and Associates, Inc.
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References
Baecker R, Marcus A (1990) Human factors and typography for more readable programs. Addison-Wesley, Reading, Each chapter begins with a cartoon image by Aaron Marcus that treats the subject matter of the chapter
Cohn N (2013) The visual language of comics: introduction to the structure and cognition of sequential images. Bloomsbury, London
McCloud S (1993) Understanding comics. Kitchen Sink Press, New York, Scott McCloud discusses semiotics, visual storytelling, and comics through the form of a graphic novel or comic book
URLs
http://www.visuallanguagelab.com. The visual language lab managed by Neil Cohn at the Univeristy of California/San Diego
http://www.cartoonart.org/links.html. The cartoon museum of San Francisco, California, USA, is a major repository of cartoon and comic strip art (but there are others worldwide, like that in Sardinia). The Cartoon Museum’s Website has many links to relevant content
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© 2015 Springer-Verlag London
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Marcus, A. (2015). HCI Goes Mainstream in the Comics. In: HCI and User-Experience Design. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6744-0_36
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DOI: https://doi.org/10.1007/978-1-4471-6744-0_36
Publisher Name: Springer, London
Print ISBN: 978-1-4471-6743-3
Online ISBN: 978-1-4471-6744-0
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