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HCI Goes Mainstream in the Comics

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HCI and User-Experience Design

Part of the book series: Human–Computer Interaction Series ((HCIS))

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Abstract

HCI issues now appear in the content of comics and comic books, signalling a greater awareness of HCI/UX concerns, terminology, and accomplishments, and shortcomings.

Originally, copyright © 2007 by Aaron Marcus and Associates, Inc.

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References

  • Baecker R, Marcus A (1990) Human factors and typography for more readable programs. Addison-Wesley, Reading, Each chapter begins with a cartoon image by Aaron Marcus that treats the subject matter of the chapter

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  • Cohn N (2013) The visual language of comics: introduction to the structure and cognition of sequential images. Bloomsbury, London

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  • McCloud S (1993) Understanding comics. Kitchen Sink Press, New York, Scott McCloud discusses semiotics, visual storytelling, and comics through the form of a graphic novel or comic book

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URLs

  • http://www.visuallanguagelab.com. The visual language lab managed by Neil Cohn at the Univeristy of California/San Diego

  • http://www.cartoonart.org/links.html. The cartoon museum of San Francisco, California, USA, is a major repository of cartoon and comic strip art (but there are others worldwide, like that in Sardinia). The Cartoon Museum’s Website has many links to relevant content

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© 2015 Springer-Verlag London

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Marcus, A. (2015). HCI Goes Mainstream in the Comics. In: HCI and User-Experience Design. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6744-0_36

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  • DOI: https://doi.org/10.1007/978-1-4471-6744-0_36

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6743-3

  • Online ISBN: 978-1-4471-6744-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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