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Real-Time Hand Pose Recognition

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Machine Learning for Audio, Image and Video Analysis

Abstract

What the reader should know to understand this chapter \(\bullet \) Color Models (Chap. 3). \(\bullet \) Learning Vector Quantization (Chap. 8).

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Notes

  1. 1.

    Kinect is a registered trademark by Microsoft corp.

  2. 2.

    DG5 Vhand 2.0 is a registered trademark of DGTech Engineering Solutions.

  3. 3.

    The database is available on request.

  4. 4.

    The database is available on request.

  5. 5.

    Cyberglove is a registered trademark by Immersive Corp.

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Correspondence to Francesco Camastra .

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Camastra, F., Vinciarelli, A. (2015). Real-Time Hand Pose Recognition. In: Machine Learning for Audio, Image and Video Analysis. Advanced Information and Knowledge Processing. Springer, London. https://doi.org/10.1007/978-1-4471-6735-8_15

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