Skip to main content

An Interoperable and Inclusive User Modeling Concept for Simulation and Adaptation

  • Chapter
A Multimodal End-2-End Approach to Accessible Computing

Abstract

User models can be considered as explicit representations of the properties of an individual user including user’s needs, preferences as well as physical, cognitive and behavioral characteristics. Due to the wide range of applications, it is often difficult to have a common format or even definition of user models. The lack of a common definition also makes different user models – even if developed for the same purpose -incompatible to each other. It does not only reduce the portability of user models but also restricts new models to leverage benefit from earlier research on similar field. This chapter presents a brief literature survey on user models and concept of an interoperable user model that takes a more inclusive approach than previous research. It is an initiative of the EU VUMS cluster of projects which aims to simulate user interaction and adapt interfaces across a wide variety of digital and non-digital platforms for both able bodied and disabled users. We have already been successful to define an application and platform-independent user model exchange format and the importing of any user profile across all projects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://simtk.org/home/opensim

  2. 2.

    http://www.plm.automation.siemens.com/en_us

  3. 3.

    http://www.human-solutions.com/automotive/products_r_auto_en.php

  4. 4.

    http://www.santoshumaninc.com/

  5. 5.

    http://www.3ds.com/products/delmia/solutions/human-modeling/overview/#vid1

  6. 6.

    http://cogtool.hcii.cs.cmu.edu/

  7. 7.

    https://docs.google.com/spreadsheet/ccc?key=0AnAwpf4jk8LSdDd3TEJWLUtmN290YzVfTkNvcHYyMUE&authkey=CPOO65oE

References

  1. Anderson, J. R., & Lebiere, C. (1998). The atomic components of thought. Hillsdale: Lawrence Erlbaum Associates.

    Google Scholar 

  2. Apkarian, J., Naumann, S., & Cairns, B. (1989). A three-dimensional kinematic and dynamic model of the lower limb. Journal of Biomechanics, 22, 143–155.

    Article  Google Scholar 

  3. Biswas, P., Langdon, P., & Robinson, P. (2012). Designing inclusive interfaces through user modeling and simulation. International Journal of Human Computer Interaction, 28(1). doi:10.1080/10447318.2011.565718. Taylor & Francis.

  4. Brusilovsky, P. (1996). Methods and techniques of adaptive hypermedia. User Modeling and User-Adapted Interaction, 6(2–3), 87–129.

    Article  Google Scholar 

  5. Cappelli, T. M., & Duffy, V. G. (2006, July 4–6). Motion capture for job risk classifications incorporating dynamic aspects of work. In Digital human modeling for design and engineering conference, Lyon, SAE International, Warrendale.

    Google Scholar 

  6. Carmagnola, F., Cena, F., & Gena, C. (2007). User modeling in the social web. In B. Apolloni, R. J. Howlett, & L. C. Jain (Eds.), Knowledge-based intelligent information and engineering systems (Band 4694 in Lecture notes in computer science, pp. 745–752). Berlin: Springer.

    Chapter  Google Scholar 

  7. Choi, J. (2008). Developing a 3-dimensional kinematic model of the hand for ergonomic analyses of hand posture, hand space envelope, and tendon excursion. PhD thesis, The University of Michigan.

    Google Scholar 

  8. Coluccini, M., Maini, E. S., Martelloni, C., Sgandurra, G., & Cioni, G. (2007). Kinematic characterization of functional reach to grasp in normal and in motor disabled children. Gait Posture, 25(4), 493–501. ISSN 0966-6362. doi:10.1016/j.gaitpost.2006.12.015

  9. DeCarlo, D., Metaxas, D., & Stone, M. (1998). An anthropometric face model using variational techniques. In Proceedings of the 25th annual conference on computer graphics and interactive techniques SIGGRAPH ’98 (pp. 67–74). New York: ACM.

    Google Scholar 

  10. DiLorenzo, P. C., Zordan, V. B., & Sanders, B. L. (2008). Laughing out loud: Control for modeling anatomically inspired laughter using audio. ACM Trans Graph, 27(5), 125:1–8.

    Google Scholar 

  11. Eng, J. J., & Winter, D. A. (1995). Kinetic analysis of the lower limbs during walking: What information can be gained from a three-dimensional model? Journal of Biomechanics, 28(6), 753–758.

    Article  Google Scholar 

  12. Gajos, K., & Weld, D. S. (2004) SUPPLE: Automatically generating user interfaces. In Proceedings of IUI (pp. 83–100).

    Google Scholar 

  13. Garner, B. A., & Pandy, M. G. (2003). Estimation of musculotendon properties in the human upper limb. Annals of Biomedical Engineering, 31, 207–220.

    Article  Google Scholar 

  14. Hingtgen, B. A., McGuire, J. R., Wang, M., & Harris, G. F. (2003, September 17–21). Design and validation of an upper extremity kinematic model for application in stroke rehabilitation, Engineering in Medicine and Biology Society. In Proceedings of the 25th annual international conference of the IEEE (Vol. 2, pp. 1682–1685).

    Google Scholar 

  15. Holzbaur, K. R. S., Murray, W. M., & Delp, S. L. (2005). A model of the upper extremity for simulating musculoskeletal surgery and analyzing neuromuscular control. Annals of Biomedical Engineering, 33, 829–840.

    Article  Google Scholar 

  16. John, B. E., & Kieras, D. (1996). The GOMS family of user interface analysis techniques: Comparison and contrast. ACM Transactions on Computer Human Interaction, 3, 320–351.

    Article  Google Scholar 

  17. Kähler, K., Haber, J., Yamauchi, H., & Seidel, H. P. (2002). Head shop: Generating animated head models with anatomical structure. In ACM SIGGRAPH/EG symposium on computer animation (pp. 55–64).

    Google Scholar 

  18. Klyne, G., Reynolds, F., Woodrow, C., Ohto, H., & Butler, M. H. (Eds.). (2002). Composite capability/preference profiles (CC/PP): Structure and vocabularies. W3C Working Draft 08 November 2002. World Wide Web Consortium. Available at: http://www.w3.org/TR/CCPP-struct-vocab/. Accessed 12 Dec 2012.

  19. Kobsa, A., Koenemann, J., & Pohl, W. (2001). Personalised hypermedia presentation techniques for improving online customer relationships. The Knowledge Engineering Review, 16(2), S. 111–S. 155. Cambridge University Press.

    Google Scholar 

  20. Komura, T., Shinagawa, Y., & Kunii, T. L. (2000). Creating and retargeting motion by the musculoskeletal human body model. The Visual Computer, 16(5), 254–270.

    Article  Google Scholar 

  21. Koo, T. K., Mak, A. F., & Hung, L. K. (2002). In vivo determination of subject-specific musculotendon parameters: Applications to the prime elbow flexors in normal and hemiparetic subjects. Clinical Biomechanics, 17(5), 390–399, ISSN 0268-0033. doi:10.1016/S0268-0033(02)00031-1

  22. Laitila, L. (2005). Datormanikinprogram om verktyg vid arbetsplatsutformning – En kritisk studie av programanvändning. Thesis, Luleå Technical University, Luleå.

    Google Scholar 

  23. Lamkull, D., Hanson, L., & Ortengren, R. (2009). A comparative study of digital human modeling simulation results and their outcomes in reality: A case study within manual assembly of automobiles. International Journal of Industrial Ergonomics, 39, 428–441.

    Article  Google Scholar 

  24. Lassila, O., & Swick, R. R. (Eds.). (1999). Resource description framework (RDF), model and syntax specification. W3C recommendation 22 February 1999. World Wide Web Consortium. Available at: http://www.w3.org/TR/REC-rdf-syntax/. Accessed 12 Dec 2012.

  25. Lee, S. H., & Terzopoulos, D. (2006). Heads up! Biomechanical modeling and neuromuscular control of the neck. ACM Trans Graph, 25(3), 1188–1198. Proceedings of ACM SIGGRAPH 06.

    Google Scholar 

  26. Ouerfelli, M., Kumar, V., & Harwin, W. S. (1999). Kinematic modeling of head-neck movements. IEEE Transactions Systems, Man and Cybernetics, Part A: Systems and Humans, 29(6), 604–615. doi:10.1109/3468.798064, URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=798064&isnumber=17313

  27. Pai, Y. C., & Patton, J. L. (1997). Center of mass velocity-position predictions for balance control. Journal of Biomechanics, 11, 341–349.

    Google Scholar 

  28. Pai, Y. C., & Patton, J. L. (1998). Erratum: Center of mass velocity-position predictions for balance control. Journal of Biomechanics, 31, 199.

    Article  Google Scholar 

  29. Pai, Y. C., Rogers, M. W., Patton, J. L., Cain, T. D., & Hanke, T. (1998). Static versus dynamic predictions of protective stepping following waist-pull perturbations in young and older adults. Journal of Biomechanics, 31, 1111–1118.

    Article  Google Scholar 

  30. Paternò, F. (1999). Model based design and evaluation of interactive applications. Berlin: Springer.

    Google Scholar 

  31. Patton, J. L., Lee, W. A., & Pai, Y. C. (2000). Relative stability improves with experience in a dynamic standing task. Experimental Brain Research, 135, 117–126.

    Article  Google Scholar 

  32. Patton, J. L., Pai, Y. C., & Lee, W. A. (1997). A simple model of the feasible limits to postural stability. Presented at IEEE/Engineering in Medicine an Biology Society meeting, Chicago.

    Google Scholar 

  33. Pennestrì, E., Stefanelli, R., Valentini, P. P., & Vita, L. (2007). Virtual musculo-skeletal model for the biomechanical analysis of the upper limb. Journal of Biomechanics, 40(6), 1350–1361, ISSN 0021-9290. doi:10.1016/j.jbiomech.2006.05.013. http://www.sciencedirect.com/science/article/pii/S0021929006001679

  34. Porter, J., Case, K., Freer, M. T., & Bonney, M. C. (1993). Automotive ergonomics, Chapter. In computer-aided ergonomics design of automobiles. London: Taylor & Francis

    Google Scholar 

  35. Prince, F., Corriveau, H., Hebert, R., & Winter, D. A. (1997). Gait in the elderly. Gait Posture, 5(2), 128–135(8).

    Google Scholar 

  36. Rao, S. S., Bontrager, E. L., Gronley, J. K., Newsam, C. J., & Perry, J. (1996). Three dimensional kinematics of wheelchair propulsion. IEEE Transactions on Rehabilitation Engineering, 4, 152–160.

    Article  Google Scholar 

  37. Sapin, E., Goujon, H., de Almeida, F., Fodé, P., & Lavaste, F. (2008). Functional gait analysis of trans-femoral amputees using two different single-axis prosthetic knees with hydraulic swing-phase control: Kinematic and kinetic comparison of two prosthetic knees. Prosthetics and Orthotics International, 32(2), 201–218.

    Article  Google Scholar 

  38. Shapiro, A., Faloutsos, P., & Ng-Thow-Hing, V. (2005). Dynamic animation and control environment. In Proceedings of graphics interface (pp. 61–70).

    Google Scholar 

  39. Van Nierop, O. A., Van der Helm, A., Overbeeke, K. J., & Djajadiningrat, T. J. (2008). A natural human hand model. The Visual Computer, 24(1), 31–44.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Pradipta Biswas .

Editor information

Editors and Affiliations

Appendices

Appendices

1.1 Appendix 1 – VUMS Exchange Format

User profile for Mr John Brown (common persona) in VUMS Exchange Format

<xml>

 <User>

  <ID>User_Model</ID>

  <General>

   <FirstName>John</FirstName>

   <LastName>Brown</LastName>

   <Email>jBrown@gmail.com</Email>

   <Language>EN</Language>

   <UserName>jBrown</UserName>

   <Password>jBrownPass</Password>

   <Age>70</Age>

   <Sex>Male</Sex>

  </General>

  <Preferences>

   <preferredInputModality>Pointing</preferredInputModality>

   <unsuitableInputModality>True</unsuitableInputModality>

   <preferredOutputModality>Screen</preferredOutputModality>

   <unsuitableOutputModality>Screen</unsuitableOutputModality>

   <microphoneVolume>2.0</microphoneVolume>

   <outputVolume>5.0</outputVolume>

   <brightness>5.0</brightness>

   <backgroundColour>Undefined</backgroundColour>

   <contentContrast>Undefined</contentContrast>

   <fontSize>7</fontSize>

   <fontColour>Blue</fontColour>

   <pointerSize>6.0</pointerSize>

   <pointerColour>White</pointerColour>

   <SuccessfulInteractions>1</SuccessfulInteractions>

   <StateTransitions>1</StateTransitions>

   <Experience>7.0</Experience>

  </Preferences>

  <AffectedTasks>

  <AffectedTask id="grasping_ID" type="motor"

  name="grasping" taskObject=""

  details="difficulty in grasping" failureLevel="2"/>

  <AffectedTask id="reading_ID" type="visual"

  name="reading" taskObject=""

  details="difficulty in reading" failureLevel="3"/>

  <AffectedTask id="walking_ID" type="motor"

  name="walking" taskObject=""

  details="difficulty in walking" failureLevel="4"/>

  </AffectedTasks>

  <Anthropometric>

   <weight measureUnits="kgr" value="73.829723"/>

   <stature measureUnits="cm" value="169.906063"/>

   <headLength measureUnits="cm" value="19.01"/>

   <headBreadth measureUnits="cm" value="15.97"/>

   <sittingHeight measureUnits="cm" value="89.664626"/>

   <bideltoidBreadth measureUnits="cm" value="46.89837"/>

   <waistCircumference measureUnits="cm" value="96.169888"/>

  <upperLimbAnthropometric leftRight="left">

   <shoulderElbowLength measureUnits="cm" value="32.80659"/>

   <forearmHandLength measureUnits="cm" value="46.17879"/>

    <bicepsCircumferenceRelaxed measureUnits="cm" value=

    "25.231592"/>

    <forearmCircumferenceFlexed measureUnits="cm"

    value="27.84888"/>

  </upperLimbAnthropometric>

  <upperLimbAnthropometric leftRight="right">

   <shoulderElbowLength measureUnits="cm" value="32.80659"/>

   <forearmHandLength measureUnits="cm" value="46.17879"/>

    <bicepsCircumferenceRelaxed measureUnits="cm" value=

    "25.231592"/>

    <forearmCircumferenceFlexed measureUnits="cm"

    value="27.84888"/>

  </upperLimbAnthropometric>

  <lowerLimbAnthropometric leftRight="left">

   <ankleHeight measureUnits="cm" value="7.49009"/>

   <hipBreadth measureUnits="cm" value="35.056997"/>

   <kneeHeightSitting measureUnits="cm" value="52.246091"/>

   <buttockKneeLength measureUnits="cm" value="58.542994"/>

   <footLength measureUnits="cm" value="26.3498"/>

   <footBreadth measureUnits="cm" value="10.18"/>

   <thighCircumference measureUnits="cm" value="51.327725"/>

   <calfCircumference measureUnits="cm" value="31.083029"/>

  </lowerLimbAnthropometric>

  <lowerLimbAnthropometric leftRight="right">

   <ankleHeight measureUnits="cm" value="7.49009"/>

   <hipBreadth measureUnits="cm" value="35.056997"/>

   <kneeHeightSitting measureUnits="cm" value="52.246091"/>

   <buttockKneeLength measureUnits="cm" value="58.542994"/>

   <footLength measureUnits="cm" value="26.3498"/>

   <footBreadth measureUnits="cm" value="10.18"/>

   <thighCircumference measureUnits="cm" value="51.327725"/>

   <calfCircumference measureUnits="cm" value="31.083029"/>

  </lowerLimbAnthropometric>

  </Anthropometric>

  <Visual>

   <leftEye>

   <visualAcuity>

   <Value>-5.0</Value>

   <Acuity1>6</Acuity1>

   <Acuity2>10</Acuity2>

   </visualAcuity>

   <contrastSensitivity>80</contrastSensitivity>

   <glareSensitivity>1.0</glareSensitivity>

   <spectralSensitivity longValue="1.0"

      middleValue="1.0" shortValue="1.0"/>

   <blindSpotArea minValue="0.0" maxValue="0.0"/>

   <blindSpotSize minValue="0.0" maxValue="0.0"/>

   <blindSpotOpacity minValue="0.0" maxValue="0.0"/>

   <blindSpotCount>4</blindSpotCount>

   <FieldLossP>0</FieldLossP>

    <FieldLossC>0</FieldLossC>

    <CB>0</CB>

   <Distortion>0</Distortion>

   </leftEye>

   <rightEye>

   <visualAcuity>

   <Value>-5.0</Value>

   <Acuity1>6</Acuity1>

   <Acuity2>10</Acuity2>

   </visualAcuity>

   <contrastSensitivity>80</contrastSensitivity>

   <glareSensitivity>1.0</glareSensitivity>

   <spectralSensitivity longValue="1.0"

      middleValue="1.0" shortValue="1.0"/>

   <blindSpotArea minValue="0.0" maxValue="0.0"/>

   <blindSpotSize minValue="0.0" maxValue="0.0"/>

   <blindSpotOpacity minValue="0.0" maxValue="0.0"/>

   <blindSpotCount>4</blindSpotCount>

   <FieldLossP>0</FieldLossP>

    <FieldLossC>0</FieldLossC>

    <CB>0</CB>

   <Distortion>0</Distortion>

   </rightEye>

   </Visual>

   <Auditory>

   <leftEar>

   <resonanceFrequency>10.0</resonanceFrequency>

   <quarterK>5</quarterK>

   <halfK>10</halfK>

   <oneK>10</oneK>

   <twoK>9</twoK>

   <fourK>8</fourK>

   <eightK>8</eightK>

   <hearing>0.0</hearing>

   </leftEar>

   <rightEar>

   <resonanceFrequency>10.0</resonanceFrequency>

   <quarterK>5</quarterK>

   <halfK>10</halfK>

   <oneK>10</oneK>

   <twoK>9</twoK>

   <fourK>8</fourK>

   <eightK>8</eightK>

   <hearing>0.0</hearing>

   </rightEar>

   </Auditory>

   <Cognitive>

   <TMT>23</TMT>

   <DIGSYM>43</DIGSYM>

   <LanguageReception>0.0</LanguageReception>

   <LanguageProduction>0.0</LanguageProduction>

   <UnderstandingAbstractSigns>0.0

      </UnderstandingAbstractSigns>

      <Attention>0.0</Attention>

   <ProcessingSpeed>0.0</ProcessingSpeed>

   <WorkingMemory>0.0</WorkingMemory>

   <LongTermMemory>0.0</LongTermMemory>

   <ICTLiteracy>0.0</ICTLiteracy>

   <ICTAnxiousness>0.0</ICTAnxiousness>

   <HandEyeCoordination>0.5</HandEyeCoordination>

   <visuospatialAbilities>Undefined</visuospatialAbilities>

   <behaviour>

      <physiologicalArousal>

      <informationProcessing>Undefined</informationProcessing>

      </physiologicalArousal>

      <valence>Undefined</valence>

   <emotionalIntelligence>Undefined</emotionalIntelligence>

      </behaviour>

   </Cognitive>

   <Speech>

      <phonation>

   <voicePitch>120.0</voicePitch>

   <fundamentalFrequency>135.0</fundamentalFrequency>

      <syllableDuration>-1.0</syllableDuration>

      </phonation>

      <prosody>

      <vocalStress>

   <lipMovementCoordination></lipMovementCoordination>

      <jawMovement></jawMovement>

      </vocalStress>

      </prosody>

      </Speech>

      <Mobility>

      <upperLimb leftRight="left">

      <pullForce measureUnits="N" maxValue="335.0"/>

      <pushForce measureUnits="N" maxValue="335.0"/>

      <inForce measureUnits="N" maxValue="335.0"/>

      <outForce measureUnits="N" maxValue="335.0"/>

      <shoulderTorque measureUnits="Nm" maxValue="-1.0"/>

      <elbowTorque measureUnits="Nm" maxValue="-1.0"/>

    <GripStrength measureUnits="Kg" maxValue="30"/>

   <StaticTremor measureUnits=" " maxValue="335"/>

   <hand>

   <finger fingerID="thumb">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <abductionA measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <adductionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extensionB measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <abductionB measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <adductionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   <finger fingerID="index finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   <finger fingerID="middle finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   <finger fingerID="ring finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   <finger fingerID="baby finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   </hand>

   <wrist>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="55.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="47.5"/>

   <radialDeviation measureUnits="degrees"

      minValue="0.0" maxValue="27.5"/>

   <ulnarDeviation measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </wrist>

   <forearm>

    <pronation measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <supination measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   </forearm>

   <elbow>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="142.5"/>

   <hyperExtension measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </elbow>

   <shoulder>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="86.0"/>

   <extension measureUnits="degrees" minValue="0.0" maxValue=

   "40.0"/>

   <abduction measureUnits="degrees"

      minValue="0.0" maxValue="21.0"/>

   <adduction measureUnits="degrees"

      minValue="0.0" maxValue="30.0"/>

   <internalRotation measureUnits="degrees"

      minValue="0.0" maxValue="80.0"/>

   <externalRotation measureUnits="degrees"

      minValue="0.0" maxValue="12.0"/>

   </shoulder>

   </upperLimb>

   <upperLimb leftRight="right">

   <pullForce measureUnits="N" maxValue="335.0"/>

   <pushForce measureUnits="N" maxValue="335.0"/>

   <inForce measureUnits="N" maxValue="335.0"/>

   <outForce measureUnits="N" maxValue="335.0"/>

   <shoulderTorque measureUnits="Nm" maxValue="-1.0"/>

   <elbowTorque measureUnits="Nm" maxValue="-1.0"/>

    <GripStrength measureUnits="Kg" maxValue="32"/>

   <StaticTremor measureUnits=" " maxValue="305"/>

   <hand>

   <finger fingerID="thumb">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <abductionA measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <adductionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extensionB measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <abductionB measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <adductionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   <finger fingerID="index finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   <finger fingerID="middle finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

   <finger fingerID="ring finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </finger>

    <finger fingerID="baby finger">

   <flexionA measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <hyperExtensionA measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionB measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionB measureUnits="degrees"

      minValue="0.0" maxValue="0.0"/>

   <flexionC measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <hyperExtensionC measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

    </finger>

   </hand>

    <wrist>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="55.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="47.5"/>

   <radialDeviation measureUnits="degrees"

      minValue="0.0" maxValue="27.5"/>

   <ulnarDeviation measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </wrist>

   <forearm>

   <pronation measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   <supination measureUnits="degrees"

      minValue="0.0" maxValue="85.0"/>

   </forearm>

   <elbow>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="142.5"/>

   <hyperExtension measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   </elbow>

   <shoulder>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="86.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="40.0"/>

   <abduction measureUnits="degrees"

      minValue="0.0" maxValue="21.0"/>

   <adduction measureUnits="degrees"

      minValue="0.0" maxValue="30.0"/>

   <internalRotation measureUnits="degrees"

      minValue="0.0" maxValue="80.0"/>

   <externalRotation measureUnits="degrees"

      minValue="0.0" maxValue="12.0"/>

   </shoulder>

   </upperLimb>

   <lowerLimb leftRight="left">

   <hip>

   <abduction measureUnits="degrees"

      minValue="0.0" maxValue="37.5"/>

   <adduction measureUnits="degrees"

      minValue="0.0" maxValue="25.0"/>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="135.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   <internalRotation measureUnits="degrees"

      minValue="0.0" maxValue="40.0"/>

   <externalRotation measureUnits="degrees"

      minValue="0.0" maxValue="40.0"/>

   <flexionTorque measureUnits="Nm"

      minValue="0.0" maxValue="58.62"/>

   <extensionTorque measureUnits="Nm"

      minValue="0.0" maxValue="40.82"/>

   </hip>

   <knee>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="135.0"/>

   <hyperExtension measureUnits="degrees"

    minValue="0.0" maxValue="7.5"/>

   <flexionForce measureUnits="N"

      minValue="0.0" maxValue="162.42"/>

   <extensionForce measureUnits="N"

      minValue="0.0" maxValue="783.0"/>

    </knee>

   <ankle>

   <dorsiFlexion measureUnits="degrees"

      minValue="0.0" maxValue="25.0"/>

   <plantarFlexion measureUnits="degrees"

      minValue="0.0" maxValue="45.0"/>

   <eversion measureUnits="degrees"

      minValue="0.0" maxValue="32.5"/>

   <inversion measureUnits="degrees"

      minValue="0.0" maxValue="30.0"/>

   </ankle>

   <footToe footToeID="1">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="2">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="3">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="4">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="5">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   </lowerLimb>

   <lowerLimb leftRight="right">

   <hip>

   <abduction measureUnits="degrees"

      minValue="0.0" maxValue="37.5"/>

   <adduction measureUnits="degrees"

      minValue="0.0" maxValue="25.0"/>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="135.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="10.0"/>

   <internalRotation measureUnits="degrees"

      minValue="0.0" maxValue="40.0"/>

   <externalRotation measureUnits="degrees"

      minValue="0.0" maxValue="40.0"/>

   <flexionTorque measureUnits="Nm"

      minValue="0.0" maxValue="58.62"/>

   <extensionTorque measureUnits="Nm"

      minValue="0.0" maxValue="40.82"/>

   </hip>

   <knee>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="135.0"/>

   <hyperExtension measureUnits="degrees"

      minValue="0.0" maxValue="7.5"/>

   <flexionForce measureUnits="N"

      minValue="0.0" maxValue="162.42"/>

   <extensionForce measureUnits="N"

      minValue="0.0" maxValue="783.0"/>

   </knee>

   <ankle>

    <dorsiFlexion measureUnits="degrees"

      minValue="0.0" maxValue="25.0"/>

   <plantarFlexion measureUnits="degrees"

      minValue="0.0" maxValue="45.0"/>

   <eversion measureUnits="degrees"

      minValue="0.0" maxValue="32.5"/>

   <inversion measureUnits="degrees"

      minValue="0.0" maxValue="30.0"/>

   </ankle>

   <footToe footToeID="1">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="2">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="3">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="4">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   <footToe footToeID="5">

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="35.0"/>

   </footToe>

   </lowerLimb>

   <neck>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="40.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="40.0"/>

   <leftLateralFlexion measureUnits="degrees"

      minValue="0.0" maxValue="45.0"/>

   <rightLateralFlexion measureUnits="degrees"

      minValue="0.0" maxValue="45.0"/>

   <leftLateralRotation measureUnits="degrees"

      minValue="0.0" maxValue="70.0"/>

   <rightLateralRotation measureUnits="degrees"

      minValue="0.0" maxValue="70.0"/>

   </neck>

   <spinalColumn>

   <flexion measureUnits="degrees"

      minValue="0.0" maxValue="90.0"/>

   <extension measureUnits="degrees"

      minValue="0.0" maxValue="30.0"/>

   <leftLateralFlexion measureUnits="degrees"

      minValue="0.0" maxValue="25.0"/>

   <rightLateralFlexion measureUnits="degrees"

      minValue="0.0" maxValue="25.0"/>

   <leftLateralRotation measureUnits="degrees"

      minValue="0.0" maxValue="30.0"/>

   <rightLateralRotation measureUnits="degrees"

      minValue="0.0" maxValue="30.0"/>

   </spinalColumn>

   <gait>

   <stepLength measureUnits="m" value="0.75"/>

   <stepWidth measureUnits="m" value="-1.0"/>

   <strideLength measureUnits="m" value="1.58"/>

   <footContact>-1.0</footContact>

   <gaitCycle measureUnits="s" value="1.07"/>

   <cadence measureUnits="steps/minute" value="112.0"/>

   <velocity measureUnits="cm/sec" value="82.0"/>

   <doubleSupport measureUnits="% gait cycle" value="20.0"/>

   <stepAsymmetry measureUnits="absolute" value="1.0"/>

   <weightShift measureUnits="degrees" value="-1.0"/>

   </gait>

   </Mobility>

   </User>

</xml>

1.2 Appendix 2 – GUIDE Profile Generated from VUMS Exchange Format

Example of a converter, GUIDE converter generates a shorter profile by parsing relevant fields for GUIDE project

<xml>

    <User>

        <ID>User_Model</ID>

        <General>

            <UserName>jBrown</UserName>

            <Password>jBrownPass</Password>

            <Age>70</Age>

            <Sex>Male</Sex>

            <Height>170</Height>

        </General>

        <Preferences>

            <outputVolume>5.0</outputVolume>

            <fontSize>7</fontSize>

            <fontColour>Blue</fontColour>

            <cursorSize>6.0</cursorSize>

            <cursorColour>White</cursorColour>

        </Preferences>

        <Visual>

            <Acuity>

                <maxValue>-5</maxValue>

                <Acuity1>6</Acuity1>

                <Acuity2>10</Acuity2>

            </Acuity>

            <CS>100</CS>

            <Scotoma>4</Scotoma>

            <FieldLossP>0</FieldLossP>

            <FieldLossC>0</FieldLossC>

            <CB>4</CB>

            <MD>0</MD>

        </Visual>

        <Auditory>

            <halfK>10</halfK>

            <oneK>10</oneK>

            <twoK>9</twoK>

            <fourK>8</fourK>

            <eightK>8</eightK>

        </Auditory>

        <Cognitive>

            <TMT>23</TMT>

            <DIGSYM>43</DIGSYM>

        </Cognitive>

        <Mobility>

            <GS>30</GS>

            <Tremor>335</Tremor>

            <ROMW>62.5</ROMW>

            <ROMFA>170</ROMFA>

        </Mobility>

    </User>

</xml>

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer-Verlag London

About this chapter

Cite this chapter

Biswas, P. et al. (2015). An Interoperable and Inclusive User Modeling Concept for Simulation and Adaptation. In: Biswas, P., Duarte, C., Langdon, P., Almeida, L. (eds) A Multimodal End-2-End Approach to Accessible Computing. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6708-2_15

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-6708-2_15

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6707-5

  • Online ISBN: 978-1-4471-6708-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics