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Audio Games: Investigation of the Potential Through Prototype Development

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A Multimodal End-2-End Approach to Accessible Computing

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.

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Notes

  1. 1.

    More audio games designed specifically for visually impaired may be found on the official GMA Game’s website and on AudioGames.net [1, 8].

  2. 2.

    Authors’ translation.

References

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Correspondence to Jarosław Beksa .

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© 2015 Springer-Verlag London

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Beksa, J., Fizek, S., Carter, P. (2015). Audio Games: Investigation of the Potential Through Prototype Development. In: Biswas, P., Duarte, C., Langdon, P., Almeida, L. (eds) A Multimodal End-2-End Approach to Accessible Computing. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6708-2_11

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  • DOI: https://doi.org/10.1007/978-1-4471-6708-2_11

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6707-5

  • Online ISBN: 978-1-4471-6708-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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