Abstract
Tools and methods developed during the era of quality and optimisation have shown their limitations and become inappropriate in the context of the requirements of innovation. Nowadays the need to rebuild design practices in enterprises is strongly felt in terms of human skills and methodological expertise. In part, a way to face the innovation era’s difficulties has been provided through a framework proposed by the theory of inventive problem-solving (also known through its acronym TRIZ). But as TRIZ becomes more popular in academia and industry, difficulties to obtain the best out of it is strongly felt whether we use its simplified versions or its computerised one. This chapter addresses this difficulty in presenting an original and complete framework, using an industrial example that integrates most of TRIZ fundamentals in a methodology (namely Inventive Design Method—IDM) that extends it to guide inventive practices in R&D departments.
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Notes
- 1.
G. Altshuller (the creator of TRIZ) screened patents in order to find out what kind of contradictions were resolved or dissolved by the invention and the way this had been achieved. From these works, he developed a set of 40 inventive principles and later a ‘matrix of contradictions’. Rows of the matrix indicate the 39 system features that typically would need improvement, such as speed, weight, accuracy of measurement and so on. Columns refer to typical undesired results. Each matrix cell points to principles that have been most frequently used in patents in order to solve the contradiction.
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Cavallucci, D. (2014). Designing the Inventive Way in the Innovation Era. In: Chakrabarti, A., Blessing, L. (eds) An Anthology of Theories and Models of Design. Springer, London. https://doi.org/10.1007/978-1-4471-6338-1_12
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