Abstract
This chapter covers a subject that is central to computer graphics: transforms, which are used to scale, translate, reflect, shear and rotate 2D shapes and 3D objects. The chapter also covers matrix notation, as transforms are normally represented as matrices.
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© 2014 Springer-Verlag London
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Vince, J. (2014). Transforms. In: Mathematics for Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-6290-2_7
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DOI: https://doi.org/10.1007/978-1-4471-6290-2_7
Publisher Name: Springer, London
Print ISBN: 978-1-4471-6289-6
Online ISBN: 978-1-4471-6290-2
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