Abstract
Simulations, models, design of experiments, and wargames are all decision-making aids: tools that help one to explore a problem space, to analyze potential alternative solutions, to postulate and assess the impact of possible courses of action, and to validate theories related to the problem at hand. While all four are related, they are not identical. This chapter will look at each individually in a military context, before concentrating on the use of wargames for Systems Engineering applications.
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Notes
- 1.
This is, in fact, the assumption made by H. G. Wells in his book “Little Wars,” and his mechanistic attrition results tended to be very “bloody” as a result.
- 2.
LT Chase and Bradley Fiske described formulas that produced results akin to those resulting from the application of the linear law; Osipov’s results were similar to the square law.
- 3.
Schelling’s impossibility theorem: “One thing a person cannot do, no matter how rigorous his analysis or heroic his imagination, is to draw up a list of things that would not occur to him.”
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Saur, J. (2015). War-Gaming Simulations. In: Loper, M. (eds) Modeling and Simulation in the Systems Engineering Life Cycle. Simulation Foundations, Methods and Applications. Springer, London. https://doi.org/10.1007/978-1-4471-5634-5_19
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DOI: https://doi.org/10.1007/978-1-4471-5634-5_19
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