Abstract
Simulations are performed for a variety of reasons, many of which involve creating experiences for people that are beneficial (such as training) or entertaining. Many of these applications require that a human be in the loop, that is, reacting to inputs from other simulation components, and generating outputs that affect the course of simulation. The presence of one or more humans in the loop dictates consideration of relevant human performance characteristics in designing the overall simulation, else the human experience will not be what is intended, and the overall outcome of the simulation may be of limited validity. Moreover, some simulations require representations of human behavior even if no live human is in the loop. These representations, if too simplistic, can restrict the validity of the simulation results. This chapter provides an overview of some important considerations related to human in the loop simulation, and of computational representations of human behavior in simulation.
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Notes
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Indeed, whether an expensive motion base for a flight simulator is needed at all, or whether it is worth the expense, has been studied and debated extensively (Hays et al. 1992).
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© 2015 Springer-Verlag London
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Folds, D. (2015). Human in the Loop Simulation. In: Loper, M. (eds) Modeling and Simulation in the Systems Engineering Life Cycle. Simulation Foundations, Methods and Applications. Springer, London. https://doi.org/10.1007/978-1-4471-5634-5_15
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DOI: https://doi.org/10.1007/978-1-4471-5634-5_15
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