Advertisement

Multi-Touch Tables for Exploring Heritage Content in Public Spaces

  • Chris CreedEmail author
  • Joseph Sivell
  • John Sear
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

Multi-Touch tables are increasingly being used in public spaces such as museums, art galleries, and libraries to help to engage the public and provide access to collections. Designing applications for this type of environment where a wide variety of people can use the table raises unique interaction issues that need to be addressed. This chapter initially provides a detailed review of research studies that have investigated the impact of multi-touch tables in cultural heritage environments. A case study into the design of a touch table application for The Hive (the first integrated public/university library and history centre in Europe) is then presented where we highlight issues experienced and lessons learned during the development process. In particular, we cover requirements gathering, design approaches used, the selection of appropriate content (for a broad user base), installation and maintenance of a table and details of an initial informal evaluation.

Keywords

Multi-touch tables Public displays Interactive tabletops Gestures Surface computing Natural user interfaces Digital heritage 

References

  1. Alt, F., et al. (2012). How to evaluate public displays. In Proceedings of the 2012 International Symposium on Pervasive Displays (p. 17). ACM.Google Scholar
  2. Arroyo, E., et al. (2011). A remote multi-touch experience to support collaboration between remote museum visitors. In Lecture Notes in Computer Science (Vol. 6949, pp. 462–465).Google Scholar
  3. Benko, H. (2009). Insights on interactive tabletops: A survey of researchers and developers. Microsoft Research Technical Report MSR-TR-2009-22.Google Scholar
  4. Black, G. (2005). The engaging museum: Developing museums for visitor involvement. New York: Routledge.Google Scholar
  5. Brignull, H., Rogers, Y., & Bnqh, B. (2003). Enticing people to interact with large public displays in public spaces. In Proceedings of Interact (p. 17–24).Google Scholar
  6. Ciocca, G., Olivo, P., & Schettini, R. (2012). Browsing museum image collections on a multi-touch table. Information Systems, 37(2), 169–182.CrossRefGoogle Scholar
  7. Collins, A., Clayphan, A., & Kay, J. (2012). My museum tour: Collaborative poster creation during school museum visits. In Educational Interfaces, Software, and Technology 2012: 3rd Workshop on UI Technologies and Educational Pedagogy.Google Scholar
  8. Dillenbourg, P., & Evans, M. (2011). Interactive tabletops in education. International Journal of Computer-Supported Collaborative Learning, 6(4), 491–514.CrossRefGoogle Scholar
  9. Geller, T. (2006). Interactive tabletop exhibits in museums and galleries. IEEE Computer Graphics and Applications, 26(5), 6–11.MathSciNetCrossRefGoogle Scholar
  10. Ha, V., et al. (2006). Direct intentions: The effects of input devices on collaboration around a tabletop display. In First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP’06) (pp. 177–184).Google Scholar
  11. Han, J. Y. (2005). Low-cost multi-touch sensing through frustrated total internal reflection. In Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology (pp. 115–118).Google Scholar
  12. Hara, K. O. (2010). Interactivity and non-interactivity on tabletops. In CHI’10 Proceedings of the 28th International Conference on Human Factors in Computing Systems (pp. 2611–2614).Google Scholar
  13. Hsieh, C., et al. (2010). Yongzheng emperor’s interactive tabletop: Seamless multimedia system in a museum context. In MM’10 Proceedings of the International Conference on Multimedia (pp. 1453–1456).Google Scholar
  14. Hinrichs, U., Schmidt, H., Isenberg, T., et al. (2008a). Bubble type: Enabling text entry within a walk-up tabletop installation. Computer Science: University of Calgary.Google Scholar
  15. Hinrichs, U., et al. (2007). Examination of text-entry methods for tabletop displays. In Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP’07) (pp. 105–112).Google Scholar
  16. Hinrichs. U., & Carpendale, S. (2011). Gestures in the wild: Studying multi-touch gesture sequences on interactive tabletop exhibits. In Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (pp. 3023–3032).Google Scholar
  17. Hinrichs, U., Carpendale, S., & Group, I. (2011). Interactive tables in the wild—visitor experiences with multi-touch tables in the Arctic Exhibit at the Vancouver Aquarium. Computer Science, University of Calgary, Calgary.Google Scholar
  18. Hinrichs, U., Schmidt, H., & Carpendale, S. (2008b). EmDialog: Bringing information visualization into the museum. IEEE Transactions on Visualization and Computer Graphics, 14(6), 1181–1188.CrossRefGoogle Scholar
  19. Hornecker, E. (2008). “I don’t understand it either, but it is cool”—visitor interactions with a multi-touch table in a museum. In 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, TABLETOP 2008 (pp. 113–120).Google Scholar
  20. Isenberg, P., et al. (2010). Digital tables for collaborative information exploration. In C. Müller-Tomfelde (Ed.), Tabletops—horizontal interactive displays (pp. 387–405). London: Springer.CrossRefGoogle Scholar
  21. Jokisch, M., Bartoschek, T., & Schwering, A. (2011). Usability testing of the interaction of novices with a multi-touch-table in semi public space. In Human-Computer Interaction—Interaction Techniques and Environments (pp. 71–80).Google Scholar
  22. Jordà, S., et al. (2007). The reactable: Exploring the synergy between live music performance and tabletop tangible interfaces. In Proceedings of the 1st international conference on Tangible and embedded interaction, ACM (pp. 139–146).Google Scholar
  23. Kirk, D. S., et al. (2012). At home with surface computing? In CHI’12 Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems (pp. 159–168).Google Scholar
  24. Lee, S., Buxton, W., & Smith, K. C. (1985). A multi-touch three dimensional touch-sensitive tablet. In CHI 1985 Proceedings of the 1985 Annual Conference on Human Factors in Computing Systems (pp. 21–25).Google Scholar
  25. Loureiro, B. (2011). Multi-touch as a natural user interface for elders: A survey. In Information Systems and Technologies (CISTI) (pp. 1–6).Google Scholar
  26. Majewski, J. (2012). Smithsonian guidelines for accessible exhibition design: Retrieved March 7, 2013, from http://www.si.edu/Accessibility/SGAED.
  27. Marshall, P., et al. (2011). Rethinking “multi-user”: An in-the-wild study of how groups approach a walk-up-and-use tabletop interface. In CHI’11 Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (pp. 3033–3042).Google Scholar
  28. Nagel, T. et al. (2009). Mæve—an interactive tabletop installation for exploring background information in exhibitions. Human-computer interaction. Ambient, Ubiquitous, and Intelligent Interaction—Lecture Notes in Computer Science, (Vol. 5612, 483–491).Google Scholar
  29. Norman, D. (2010). Natural user interfaces are not natural. Interactions, 17(3), 6–10.CrossRefGoogle Scholar
  30. Vanacken, D., et al. (2008). Ghosts in the interface: Meta-user interface visualizations as guides for multi-touch interaction. In 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, IEEE (pp. 81–84).Google Scholar
  31. Wellner, P. D. (1993). Interacting with paper on the digital desk. Communications of the ACM, 36(7), 87–96.CrossRefGoogle Scholar
  32. Wigdor, D., et al. (2007). Living with a tabletop: analysis and observations of long term office use of a multi-touch table. In Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP’07) (pp. 60–67).Google Scholar

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  1. 1.The University of BirminghamEdgbastonUK

Personalised recommendations