“There’s an App For That”: Building Smartphone Applications to Improve the Ergonomics of Landscape Study, Analysis and Interpretation
In the past few years, the widespread availability and use of Smartphones and mobile applications has become ever more prevalent in daily life; but how can these powerful, compact, user-friendly devices be used to improve an individual’s interpretation and understanding of a landscape? This chapter discusses the development and testing of a dedicated Smartphone application for Apple’s iOS, which allows users to explore archaeological information relating to the Stonehenge World Heritage Site. We describe the design and development of the application and assess how individuals interact with the software and ways in which it aids with the interpretation and understanding of the landscape.
KeywordsLandscape archaeology Landscape theory Thomas soja Thirdspace thinking Applications Apple iOS Stonehenge Archaeology data service
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