Abstract
This paper describes the development over several years of Fugue, an art|science audio-visual piece inspired by the human immune system. It has been presented in a number of different contexts – as an artwork, as an aid to the public understanding of science, and as a potential tool for scientists – and it is still under development. Stimulated by the response of some participants to the interactive and immersive version of Fugue, by recent discoveries in the field of neuroplasticity, and by contemporary analysis and criticism of some adverse effects of the digital revolution, a possible new category of art, neuroplastic art, is identified and briefly discussed.
This chapter is an updated and extended version of the following paper, published here with kind permission of the Chartered Institute for IT (BCS) and of EVA London Conferences: G. Novakovic, “Fugue and some Variations in Art and Science.” In A. Seal, J. P. Bowen, and K. Ng (eds.). EVA London 2010 Conference Proceedings. Electronic Workshops in Computing (eWiC), British Computer Society, 2010. http://www.bcs.org/ewic/eva2010 (accessed 26 May 2013).
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Acknowledgments
The author gratefully acknowledges the support of the Computer Science Department, University College London; School of Computer Science and Electronic Engineering, University of Essex; Arts Council England; Arts and Humanities Research Council; Leverhulme Trust; Australian Network for Arts and Technology; ULUS (Serbian Association of Fine Arts); and Trinity College Dublin Science Gallery.
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Novakovic, G. (2013). Fugue and Variations on Some Themes in Art and Science. In: Bowen, J., Keene, S., Ng, K. (eds) Electronic Visualisation in Arts and Culture. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-5406-8_8
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