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Modeling 1: Polygons

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Abstract

When modeling in polygons, all tools do only the following three things: add detail, remove detail, or modify detail. The detail can be vertices, edges, faces, or full objects, but every tool does one of these three things. They do it differently, giving artists various ways to control how vertices, edges, and faces are added, deleted, or moved, but in the end it is always good to remember that no tool is so essential that it cannot be replaced by the transform tools that every application comes with.

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Reference

  • Wu, T.-P., et al. (2010). Modeling and rendering of impossible figures. ACM Transactions on Graphics, 29(2), 1–15.

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© 2013 Springer-Verlag London

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Paquette, A. (2013). Modeling 1: Polygons. In: An Introduction to Computer Graphics for Artists. Springer, London. https://doi.org/10.1007/978-1-4471-5100-5_6

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  • DOI: https://doi.org/10.1007/978-1-4471-5100-5_6

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-5099-2

  • Online ISBN: 978-1-4471-5100-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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