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Abstract

Animation in CG is change over time. This can be any change at all: a box falling, a person walking, or a camera zooming from a long shot to a close-up. To show each of these transitions, time is required. In CG, time is represented by sequentially numbered frames. Whenever the frames are not identical, something has been animated, even if nothing is moving. It might be that the visibility of an object is turned on or off, or a texture map changes. Regardless what it is that is modified, it is animation and animation adds life to a scene. All of the work done to this point has been done to get your scene ready for animation, because this is where the final product is made complete.

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References

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© 2013 Springer-Verlag London

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Paquette, A. (2013). 3D Animation. In: An Introduction to Computer Graphics for Artists. Springer, London. https://doi.org/10.1007/978-1-4471-5100-5_13

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  • DOI: https://doi.org/10.1007/978-1-4471-5100-5_13

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-5099-2

  • Online ISBN: 978-1-4471-5100-5

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