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Rendering a CG Scene

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Abstract

Rendering is the process by which your 3D data is turned into a 2D image. It is similar to what happens when a camera takes a photograph, but with a rendering, there is no camera, no light, and nothing to see. Instead, virtual objects are lit by virtual lights and then viewed through a virtual lens of a virtual camera. All of these things are defined for the renderer, so that it knows what to do with them during the rendering process.

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References

  • Bikker, J. (2012). Ray tracing in real-time games. HBO-ingenieur informatica (193pp). Ph.D. thesis, Technische Universiteit Delft, Delft.

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  • Pharr, M., & Hanrahan, P. (2000). Monte Carlo evaluation of non-linear scattering equations for subsurface reflection. In Proceedings of the 27th annual conference on computer graphics and interactive techniques (pp. 75–84). New York: ACM Press/Addison-Wesley Publishing Co.

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© 2013 Springer-Verlag London

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Paquette, A. (2013). Rendering a CG Scene. In: An Introduction to Computer Graphics for Artists. Springer, London. https://doi.org/10.1007/978-1-4471-5100-5_12

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  • DOI: https://doi.org/10.1007/978-1-4471-5100-5_12

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-5099-2

  • Online ISBN: 978-1-4471-5100-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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