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Abstract

Linear perspective demonstrated that a realistic representation of a 3D environment could be calculated based on rules that govern how our eyes see the world around us. Because these rules could be written down and they worked, artists were able to replicate the results Alberti described, and linear perspective became a standard tool for artists to the present day. This and other contributions by artists led to what we now recognize as the modern CG industry.

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Paquette, A. (2013). Introduction. In: An Introduction to Computer Graphics for Artists. Springer, London. https://doi.org/10.1007/978-1-4471-5100-5_1

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  • DOI: https://doi.org/10.1007/978-1-4471-5100-5_1

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