Abstract
In this paper, based on the design and implementation of “three-dimensional character animation engine” mainly focuses the principles of different types of character animation parser and the corresponding character rendering function. Besides, the thesis introduces practical animation programming interfaces. They are key-frame animation, mixed animation and morph animation. The engine has unified interfaces which are easily to use and strongly to extend. The users can make use of the ready-made APIs and then be extended to build more complex character animation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Decai W, Guansheng Y, Yuping S (2007) Proficient in directX 3D graphics and animation programmming, vol 13. The People’s Posts and Telecommunications Press, Beijing, pp 352–356
Gamma E (2007) Design patterns: elements of reusable object-oriented software, vol 07. Mechinary Industry Press, Beijing, pp 65–69
Fei Y (2009) 3D graphics rendering engine and research on key technologys, vol 06. Springer, Xian, pp 18–21
Kater M (2007) DirectX software development kit, vol 23. Microsoft Corporation, New York, pp 79–86
Adams J (2005) Advanced Animation with DirectX, vol 7(12). Chongqing University Press, Chongqing, pp 131–136
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag London
About this paper
Cite this paper
Zheng, J. (2013). Design of 3D Character Animation Engine Framework. In: Du, W. (eds) Informatics and Management Science V. Lecture Notes in Electrical Engineering, vol 208. Springer, London. https://doi.org/10.1007/978-1-4471-4796-1_35
Download citation
DOI: https://doi.org/10.1007/978-1-4471-4796-1_35
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-4471-4795-4
Online ISBN: 978-1-4471-4796-1
eBook Packages: EngineeringEngineering (R0)