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Design of 3D Character Animation Engine Framework

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Informatics and Management Science V

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 208))

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Abstract

In this paper, based on the design and implementation of “three-dimensional character animation engine” mainly focuses the principles of different types of character animation parser and the corresponding character rendering function. Besides, the thesis introduces practical animation programming interfaces. They are key-frame animation, mixed animation and morph animation. The engine has unified interfaces which are easily to use and strongly to extend. The users can make use of the ready-made APIs and then be extended to build more complex character animation.

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References

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Correspondence to Jie Zheng .

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© 2013 Springer-Verlag London

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Zheng, J. (2013). Design of 3D Character Animation Engine Framework. In: Du, W. (eds) Informatics and Management Science V. Lecture Notes in Electrical Engineering, vol 208. Springer, London. https://doi.org/10.1007/978-1-4471-4796-1_35

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  • DOI: https://doi.org/10.1007/978-1-4471-4796-1_35

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4795-4

  • Online ISBN: 978-1-4471-4796-1

  • eBook Packages: EngineeringEngineering (R0)

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