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Visual Game Analytics

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Abstract

Checking my map I notice I am close to the target. I continue to dig, forging ahead while laying torches to furnish a small amount of light for me to see. I check my map again, there should be an opening ahead. Then I hit it, a wide, dark chasm stretching far below me. I light a torch and move in to attack the skeleton inhabitants. Once the boney menaces are dispatched I am able to acquire my prizes: a couple pots, a treasure chest and a vein of gold ore. I quickly collect everything in reach, check my map and continue downwards.

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Correspondence to Ben Medler Ph.D. .

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About the Author

Ben Medler, Ph.D., is a Technical Visual Analyst at the Chief Creative Office of Electronic Arts. He received his PhD from Georgia Institute of Technology. His research revolves around using information visualization techniques to build game analytic tools for both game designers and players. He has built visual game analytic tools for Electronic Arts and has developed a proprietary analytic system for capturing data from Flash-based games used for research studies. Ben is pursuing research in a number of related areas using his analytic tools including: understanding differences in player behavior, combining recommendation systems with analytics, and researching the ethics behind gathering player gameplay data. Additionally, he has authored and presented publications on building adaptive game systems, interpreting conflicts in games and linking improvisation with role-playing.

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Medler, B. (2013). Visual Game Analytics. In: Seif El-Nasr, M., Drachen, A., Canossa, A. (eds) Game Analytics. Springer, London. https://doi.org/10.1007/978-1-4471-4769-5_18

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  • DOI: https://doi.org/10.1007/978-1-4471-4769-5_18

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