Abstract
Caricature is an illustration of a person or a subject that uses a way of exaggerating the most distinguishable characteristic traits and simplifying the common features in order to magnify the unique features of the subject. Recently, automatic caricature generation has become a research area due to the advantageous features of amusement in the fields such as network, communications, online games, and the animation industry. The aim of this study is to present a perceptual caricaturization approach practicing the concept of exaggeration, which is very common in traditional art and caricature, on 3D mesh models synthesizing the idea of mesh saliency.
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Acknowledgments
We thank Ufuk Celikcan and Bengu Kevinc for their support during our study. This work is supported by the Scientific and Technical Research Council of Turkey (TUBITAK, Project number: 110E029).
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Cimen, G., Bulbul, A., Ozguc, B., Capin, T. (2013). Perceptual Caricaturization of 3D Models. In: Gelenbe, E., Lent, R. (eds) Computer and Information Sciences III. Springer, London. https://doi.org/10.1007/978-1-4471-4594-3_21
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DOI: https://doi.org/10.1007/978-1-4471-4594-3_21
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