Stroke Based Painterly Rendering

Chapter
Part of the Computational Imaging and Vision book series (CIVI, volume 42)

Abstract

Many traditional art forms are produced by an artist sequentially placing a set of marks, such as brush strokes, on a canvas. Stroke based Rendering (SBR) is inspired by this process, and underpins many early and contemporary Artistic Stylization algorithms. This chapter outlines the origins of SBR, and describes key algorithms for placement of brush strokes to create painterly renderings from source images. The chapter explores both local greedy, and global optimization based approaches to stroke placement. The issue of creative control in SBR is also briefly discussed.

Keywords

Rubber Expense Convolution Pyramid Editing 

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Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  1. 1.IRITUniversité de ToulouseToulouse CEDEX 9France
  2. 2.Centre for Vision Speech and Signal ProcessingUniversity of SurreyGuildfordUK

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