Crowd Rendering

  • Daniel Thalmann
  • Soraia Raupp Musse

Abstract

In this chapter, we focus on the technical aspect of real-time crowd simulation, and how an efficient architecture can be developed. But first, it is important to identify the main goals to achieve. We need:
  • Quantity: real-time simulation of thousands of characters,

  • Quality: state-of-the-art virtual humans,

  • Efficiency: storage and real-time management of massive crowd data,

  • Versatility: adaptation to diversified environments and situations.

Keywords

Sorting Asphalt Ghost 

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Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  • Daniel Thalmann
    • 1
    • 2
  • Soraia Raupp Musse
    • 3
  1. 1.Institute for Media InnovationNanyang Technological UniversitySingaporeSingapore
  2. 2.IC-DOEPFLLausanneSwitzerland
  3. 3.Graduate Course in Computer SciencePontifical Catholic University of Rio Grande do SulPorto AlegreBrazil

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