Abstract
This Appendix describes the use of signed distance fields to create a simplified, lower-resolution version of the objects registered with the simulation engine. The memory efficient algorithm presented in this book is capable of handling grid-resolutions for the signed fields on the order of thousands of cells along each coordinate axis. A collision detection and response algorithm based on signed distance fields is also discussed.
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Coutinho, M.G. (2013). Appendix G: Constructing Signed Distance Fields for 3D Polyhedra. In: Guide to Dynamic Simulations of Rigid Bodies and Particle Systems. Simulation Foundations, Methods and Applications. Springer, London. https://doi.org/10.1007/978-1-4471-4417-5_12
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DOI: https://doi.org/10.1007/978-1-4471-4417-5_12
Publisher Name: Springer, London
Print ISBN: 978-1-4471-4416-8
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