Skip to main content

Abstract

Ever since the invention of computers there has been an acute interest in using them for graphical applications. In the first computers, when cathode ray tubes were used to display messages, it was possible to manipulate patterns of characters and simulate simple games such as ‘noughts and crosses’. When vector graphic devices were invented, lines could be drawn on display screens and used to represent 2D plans and eventually perspective views of 3D objects. Computer graphics was eventually born from these humble beginnings, and today it has become a global industry, and so large that is difficult to estimate its true value. Computer games and animation are two important areas of computer graphics, and during the past fifty years software systems have been developed to model, animate, render 3D scenes and create life-like characters.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag London

About this chapter

Cite this chapter

Vince, J. (2012). Introduction. In: Matrix Transforms for Computer Games and Animation. Springer, London. https://doi.org/10.1007/978-1-4471-4321-5_1

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-4321-5_1

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4320-8

  • Online ISBN: 978-1-4471-4321-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics