Abstract
Dexterous manipulation, a major subfield of robotics and manufacturing, experienced a mathematical rebirth in the mid 80’s, when this nascent field established many beautiful connections to convexity theory and computational geometry. Jack Schwartz played a seminal role in its inception and development. Here, I speculate on where Jack might have liked this field to go in the future.
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Notes
- 1.
The cross product τ=p×f is defined as
- 2.
If one allows unbounded objects then in 3-D, we have to include unbounded prisms and helical objects and in 2-D an unbounded strip of constant width. These objects in 3-D describe the so-called Reuleux pairs, studied almost a century ago.
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Acknowledgements
The paper has improved considerably following many insightful suggestions from several colleagues: most notably, S. Kleinberg and E. Schonberg of NYU, M. Mason of CMU and M. Wigler of CSHL.
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Mishra, B. (2013). Mathematics’ Mortua Manus:Discovering Dexterity. In: Davis, M., Schonberg, E. (eds) From Linear Operators to Computational Biology. Springer, London. https://doi.org/10.1007/978-1-4471-4282-9_7
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