Abstract
Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and engage human sense making. Design is always about creativity. This book presents a set of research papers addressing the topic of creativity and rationale in software design. This introductory chapter presents an account of the workshop and review process through which the papers were developed, and thumbnail summaries of the individual papers.
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References
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Acknowledgements
The Creativity and Design Rationale in Software Design workshop was supported by the US National Science Foundation (IIS 0742392). Earlier version of the chapters by Raymond McCall, Alistair Sutcliffe, Burge and Brinkman, Ocker, Wang et al., and Selvin et al. appeared in a special issue of Human Technology: An Interdisciplinary Journal on Humans in ICT Environments in May 2010. Earlier versions of the chapters by McCrickard et al., Farooq and Carroll, Burleson and Tripathi, and Fischer and Shipman appeared in a special issue of Human Technology: An Interdisciplinary Journal on Humans in ICT Environments in August of 2011. I am grateful to Pertti Saariluoma, Editor-in-Chief of the journal at that time, and to Barbara Crawford, Managing Editor of the journal, for their help and support in these special issue projects. I am grateful to the members of the workshop who helped me develop this introductory chapter.
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Carroll, J.M. (2013). Creativity and Rationale: The Essential Tension. In: Carroll, J. (eds) Creativity and Rationale. Human–Computer Interaction Series, vol 20. Springer, London. https://doi.org/10.1007/978-1-4471-4111-2_1
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DOI: https://doi.org/10.1007/978-1-4471-4111-2_1
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