Skip to main content

5: Do You Know Karina?

  • Chapter
  • First Online:
Book cover Personas - User Focused Design

Part of the book series: Human–Computer Interaction Series ((HCIS,volume 15))

Abstract

When I began working with personas and read the first descriptions, I was surprised at the way the writers described other people. It was obvious that not much thought had gone into how the reader would perceive the person or what understanding the reader should get of the person. In some descriptions I had, as reader, the feeling that more effort had gone into the fact that the IT system was to be used by a person but none into who the user was as a person. At the same time, the user’s motivation for using the IT system was not very probable but something that the writer made up because there needed to be a reason. Harry is such an example:

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    The framework to create engaging personas that is described here originates from two sources: theoretical/analytic and creative/concrete sources. What can engage a reader focuses on reception of texts and on how the reader can engage in the character. How to engage a reader has it underlying basis in the creative process with creating a character and what a character description should contain in order to engage the reader.

  2. 2.

    You can read more about characters and character creation at Horton (1999) and Nünning (2001). Horton writes that by being concrete and by knowing place and time you as the author will know the character better. Nünning describes how the rounded character views the world from different perspectives that characterises the character and influences the character’s actions.

  3. 3.

    The mentor of Danish film scriptwriting, Mogens Rukov, describes it as 1+1+1. The first 1+1 covers two character traits in opposition and the last +1 describes a peculiarity, for example, James Bond wanting his martini shaken not stirred.

  4. 4.

    Understanding how personas are described influences the data collected at step 1. To create an engaging persona description, you need access to data that makes it possible to create identification and engagement. Observations of workflows or segmentations of users in experienced and non-experienced users do not provide the author with the necessary information to write an engaging persona.

  5. 5.

    Meaning is constructed in two different ways as logical-scientific or as narratives. Descriptions in lists draw upon the logical-scientific way of meaning making, which is difficult to use in narratives such as scenarios. Read more about meaning making at Bruner (1990).

References

  • Bartlett, F. C. (1932). Remembering: An experimental and social study. Cambridge, MA: Cambridge University Press.

    Google Scholar 

  • Bruner, J. (1990). Acts of meaning. London: Harvard University Press.

    Google Scholar 

  • Carroll, J. M. (2000). Making use – Scenario-based design of human-computer interactions. Cambridge, MA: MIT Press.

    Google Scholar 

  • Cooper, A., & Reimann, R. m.fl. (2007). About Face 3.0: The essentials of interaction design. New York: Wiley.

    Google Scholar 

  • Egri, L. (1960). The art of dramatic writing. New York: Simon & Schuster.

    Google Scholar 

  • Glaze, G. M. (1999). Personas for the S2S Project. Retrieved April 2, 2003, from http://www.cs.utexas.edu/users/almstrum/cs373/general/personas.html

  • Grudin, J., & Pruitt, J. (2002). Personas, participatory design and product development: An infrastructure for engagement. Malmø: PDA.

    Google Scholar 

  • Hinton, P. R. (2000). Stereotypes, cognition and culture. East Sussex: Psychology Press.

    Google Scholar 

  • Horton, A. (1999). Writing the character-centered screenplay. Los Angeles: University of California Press.

    Google Scholar 

  • Jordan, P. W. (2000). Designing pleasurable products. London: Taylor & Francis.

    Book  Google Scholar 

  • Jung, C. G. (1971). Psychological types. Princeton, NJ: Princeton University Press.

    Google Scholar 

  • Khouri, C. (1990). Thelma & Louise. Final Shooting Script. Retrieved oktober 2010, http://www.imsdb.com/scripts/Thelma-&-Louise.html

  • Long, F. (2009). Real or Imaginary - The effect of using personas in product design. IES Conference, Dublin, Irish Ergonomics Review.

    Google Scholar 

  • Mikkelson, N. & Lee, W. O. (2000). Incorporating user archetypes into scenario-based design. UPA 2000, Usability Professionals Association.

    Google Scholar 

  • Nielsen, L. (2005). Then the picture comes in your mind of what you have seen on TV – A study of personas descriptions and use. In The 5th Danish human-computer interaction research symposium. København: CBS, Department of Informatics.

    Google Scholar 

  • Nielsen, L. (2008). Different cultures’ perception of personas descriptions. Lund, NordiCHI, Department of Informatics, CBS, working-paper.

    Google Scholar 

  • Nünning, A. (2001). On the perspective structure of narrative texts: Steps toward a constructivist narratology. In W. C. Van Peer, & Seymour Chatman, red. New perspectives on narrative perspective (pp. 207–223). Albany: State University of New York Press.

    Google Scholar 

  • Pruitt, J., & Adlin, T. (2006). The persona lifecycle: Keeping people in mind throughout product design. San Francisco: Morgan Kaufmann.

    Google Scholar 

  • Smith, M. (1995). Engaging characters: Fiction, emotion, and the cinema. Oxford: Clarendon.

    Google Scholar 

  • Turner, P., & Turner, S. (2011). Is stereotyping inevitable when designing with personas. Design Studies, 32, 30–44.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag London

About this chapter

Cite this chapter

Nielsen, L. (2013). 5: Do You Know Karina?. In: Personas - User Focused Design. Human–Computer Interaction Series, vol 15. Springer, London. https://doi.org/10.1007/978-1-4471-4084-9_6

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-4084-9_6

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4083-2

  • Online ISBN: 978-1-4471-4084-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics