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Abstract

Computer graphics deals with artificially creating and manipulating image content. Commonly the term refers to three-dimensional scene representations in real-time, however, also the offline generation of single, high-quality images belongs to this area. Both directions involve scene rendering, i.e. the generation of artificial images based on a computational model. In this context it is useful to distinguish between interactive real-time and offline rendering. The former is used in virtual reality, and more commonly in computer games, while the latter is typically applied, for instance, in the movie industry or in digital architecture. Depending on the application area, different approaches for generating artificial images are followed, which will be discussed in more detail below.

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Correspondence to Robert Riener .

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© 2012 Springer-Verlag London

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Riener, R., Harders, M. (2012). Visual Aspects. In: Virtual Reality in Medicine. Springer, London. https://doi.org/10.1007/978-1-4471-4011-5_3

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  • DOI: https://doi.org/10.1007/978-1-4471-4011-5_3

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