When an object is viewed from further away, in the real world the surface detail will become blurred. Unless great care is taken, however, a computer-generated scene will produce unpredictable and ugly results when it contains details that are too small to be fully represented on the screen. This effect, known as “aliasing”, is a constant problem for all rendering systems. In this section we’ll look at some techniques you can use in your shaders to try and manage the problem.
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