When an object is viewed from further away, in the real world the surface detail will become blurred. Unless great care is taken, however, a computer-generated scene will produce unpredictable and ugly results when it contains details that are too small to be fully represented on the screen. This effect, known as “aliasing”, is a constant problem for all rendering systems. In this section we’ll look at some techniques you can use in your shaders to try and manage the problem.
KeywordsPoint Sample Average Colour Vertical Stripe Surface Detail Uniform Colour
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