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Part of the book series: Essential Series ((ES))

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Abstract

Shaders can not only change the colour and lighting across a surface but can actually change the shape of the surface — a technique known as displacement. This allows you to produce simpler models then fill in surface detail at render time.

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© 2003 Springer-Verlag London

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Stephenson, I. (2003). Displacement. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_25

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  • DOI: https://doi.org/10.1007/978-1-4471-3800-6_25

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-608-0

  • Online ISBN: 978-1-4471-3800-6

  • eBook Packages: Springer Book Archive

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