Abstract
Shaders can not only change the colour and lighting across a surface but can actually change the shape of the surface — a technique known as displacement. This allows you to produce simpler models then fill in surface detail at render time.
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© 2003 Springer-Verlag London
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Stephenson, I. (2003). Displacement. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_25
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DOI: https://doi.org/10.1007/978-1-4471-3800-6_25
Publisher Name: Springer, London
Print ISBN: 978-1-85233-608-0
Online ISBN: 978-1-4471-3800-6
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