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Projections and Coordinate Spaces

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Essential RenderMan® fast

Part of the book series: Essential Series ((ES))

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Abstract

In this chapter we will see how you can use the position of points in 3D space to texture surfaces. This allows you to create objects that appear to be carved from blocks, and to texture objects for which texture coordinates are inadequate.

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© 2003 Springer-Verlag London

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Stephenson, I. (2003). Projections and Coordinate Spaces. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_23

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  • DOI: https://doi.org/10.1007/978-1-4471-3800-6_23

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-608-0

  • Online ISBN: 978-1-4471-3800-6

  • eBook Packages: Springer Book Archive

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