Abstract
In this chapter we will see how you can use the position of points in 3D space to texture surfaces. This allows you to create objects that appear to be carved from blocks, and to texture objects for which texture coordinates are inadequate.
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© 2003 Springer-Verlag London
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Stephenson, I. (2003). Projections and Coordinate Spaces. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_23
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DOI: https://doi.org/10.1007/978-1-4471-3800-6_23
Publisher Name: Springer, London
Print ISBN: 978-1-85233-608-0
Online ISBN: 978-1-4471-3800-6
eBook Packages: Springer Book Archive