Abstract
When modelling dust, explosions, fur, hair and other similar phenomena we often require not hundreds of surfaces but perhaps tens or hundreds of thousands. In order to deal with these demands Points and Curves primitives were added to the RenderMan standard. In this chapter we’ll look at how you can use these to describe objects, which are too fine to require a full 3D model, in a highly efficient manner.
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© 2003 Springer-Verlag London
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Stephenson, I. (2003). Particles and Hair. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_17
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DOI: https://doi.org/10.1007/978-1-4471-3800-6_17
Publisher Name: Springer, London
Print ISBN: 978-1-85233-608-0
Online ISBN: 978-1-4471-3800-6
eBook Packages: Springer Book Archive