Abstract
Having set up some lights, we can now consider how those lights interact with the surfaces in our scene. This interaction is controlled by a surface shader. Shaders are one of the most important aspects of RenderMan, to such an extent that the second half of this book will be totally dedicated to shader writing. However, before we consider how you can write your own shaders we’ll first examine the standard shaders that are defined by the RenderMan standard and are available by default in all renderers.
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© 2003 Springer-Verlag London
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Stephenson, I. (2003). The Standard Shaders. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_12
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DOI: https://doi.org/10.1007/978-1-4471-3800-6_12
Publisher Name: Springer, London
Print ISBN: 978-1-85233-608-0
Online ISBN: 978-1-4471-3800-6
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